L L4D2node

GetScriptDesc<CInfoItemPosition>

0x008d3610 · 861 bytes · __cdecl

_Z13GetScriptDescI17CInfoItemPositionEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CInfoItemPosition>(CInfoItemPosition*) */

ScriptClassDesc_t * GetScriptDesc<CInfoItemPosition>(CInfoItemPosition *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  void *pvVar4;
  undefined4 *puVar5;
  int local_10;
  
  if (GetScriptDesc<CInfoItemPosition>(CInfoItemPosition*)::bInitialized == '\0') {
    GetScriptDesc<CInfoItemPosition>(CInfoItemPosition*)::bInitialized = 1;
    g_CInfoItemPosition_ScriptDesc._8_4_ = s_info_item_position_00c6aaa4;
    g_CInfoItemPosition_ScriptDesc._0_4_ = s_CInfoItemPosition_00cec30c;
    g_CInfoItemPosition_ScriptDesc._4_4_ = s_CInfoItemPosition_00cec30c;
    g_CInfoItemPosition_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CInfoItemPosition_ScriptDesc._12_4_;
        (iVar3 = g_CInfoItemPosition_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CInfoItemPosition_ScriptDesc._44_4_ = iVar3;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CInfoItemPosition_ScriptDesc + 0x10),
                         g_CInfoItemPosition_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CInfoItemPosition_ScriptDesc._16_4_);
    puVar5[2] = "Set the group number for this item position";
    *puVar5 = "SetGroup";
    puVar5[1] = "SetGroup";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CInfoItemPosition_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CInfoItemPosition*,void(CInfoItemPosition::*)(int),void,int>::
                Call;
    puVar5[10] = CInfoItemPosition::SetGroup;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CInfoItemPosition_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CInfoItemPosition_ScriptDesc._16_4_);
    puVar5[2] = "Get the group number for this item position";
    *puVar5 = "GetGroup";
    puVar5[1] = "GetGroup";
    puVar5[3] = 5;
    puVar5[9] = CMemberScriptBinding0<CInfoItemPosition*,int(CInfoItemPosition::*)(),int>::Call;
    puVar5[10] = CInfoItemPosition::GetGroup;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CInfoItemPosition_ScriptDesc + 0x10),
                         g_CInfoItemPosition_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CInfoItemPosition_ScriptDesc._16_4_);
    puVar5[2] = "Set the rarity for this item position";
    *puVar5 = "SetRarity";
    puVar5[1] = "SetRarity";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    uVar2 = g_CInfoItemPosition_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CInfoItemPosition*,void(CInfoItemPosition::*)(int),void,int>::
                Call;
    puVar5[10] = CInfoItemPosition::SetRarity;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CInfoItemPosition_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CInfoItemPosition_ScriptDesc._16_4_);
    puVar5[2] = "Get the rarity for this item position";
    *puVar5 = "GetRarity";
    puVar5[1] = "GetRarity";
    puVar5[3] = 5;
    puVar5[9] = CMemberScriptBinding0<CInfoItemPosition*,int(CInfoItemPosition::*)(),int>::Call;
    puVar5[10] = CInfoItemPosition::GetRarity;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CInfoItemPosition_ScriptDesc + 0x10),
                         g_CInfoItemPosition_ScriptDesc._28_4_);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CInfoItemPosition_ScriptDesc._16_4_);
    puVar5[2] = "Get a replacement parameter by index";
    *puVar5 = "GetReplaceParm";
    puVar5[1] = "GetReplaceParm";
    puVar5[3] = 0x1f;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_10 = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],&local_10);
    puVar5[9] = CMemberScriptBinding1<CInfoItemPosition*,char_const*(CInfoItemPosition::*)(int),char_const*,int>
                ::Call;
    puVar5[10] = CInfoItemPosition::GetReplaceParm;
    puVar5[0xb] = 1;
    return (ScriptClassDesc_t *)g_CInfoItemPosition_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CInfoItemPosition_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)