L L4D2node

CInfoItemPosition::GetReplaceParm

0x008d33d0 · 45 bytes · __thiscall

_ZN17CInfoItemPosition14GetReplaceParmEi

Decompiled

undefined (2 params)

/* CInfoItemPosition::GetReplaceParm(int) */

char * __thiscall CInfoItemPosition::GetReplaceParm(CInfoItemPosition *this,int param_1)

{
  char *pcVar1;
  char *pcVar2;
  
  if ((uint)param_1 < 10) {
    pcVar2 = "";
    if (*(char **)(this + param_1 * 4 + 0x440) != (char *)0x0) {
      pcVar2 = *(char **)(this + param_1 * 4 + 0x440);
    }
    pcVar1 = (char *)0x0;
    if (*pcVar2 != '\0') {
      pcVar1 = pcVar2;
    }
    return pcVar1;
  }
  return (char *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)