CInfoItemPosition::GetReplaceParm
0x008d33d0 · 45 bytes · __thiscall
_ZN17CInfoItemPosition14GetReplaceParmEi
Decompiled
undefined (2 params)
/* CInfoItemPosition::GetReplaceParm(int) */
char * __thiscall CInfoItemPosition::GetReplaceParm(CInfoItemPosition *this,int param_1)
{
char *pcVar1;
char *pcVar2;
if ((uint)param_1 < 10) {
pcVar2 = "";
if (*(char **)(this + param_1 * 4 + 0x440) != (char *)0x0) {
pcVar2 = *(char **)(this + param_1 * 4 + 0x440);
}
pcVar1 = (char *)0x0;
if (*pcVar2 != '\0') {
pcVar1 = pcVar2;
}
return pcVar1;
}
return (char *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.