CFogVolume::Activate
0x008d0c10 · 496 bytes · __thiscall
_ZN10CFogVolume8ActivateEv
Decompiled
undefined (1 param)
/* CFogVolume::Activate() */
void __thiscall CFogVolume::Activate(CFogVolume *this)
{
int iVar1;
int *piVar2;
undefined4 *puVar3;
char *pcVar4;
CBaseEntity::Activate((CBaseEntity *)this);
pcVar4 = "";
if (*(char **)(this + 0x440) != (char *)0x0) {
pcVar4 = *(char **)(this + 0x440);
}
iVar1 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (iVar1 == 0) {
LAB_008d0e00:
*(undefined4 *)(this + 0x44c) = 0xffffffff;
}
else {
piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CFogController::typeinfo,0);
if (piVar2 == (int *)0x0) goto LAB_008d0e00;
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(this + 0x44c) = *puVar3;
}
pcVar4 = "";
if (*(char **)(this + 0x444) != (char *)0x0) {
pcVar4 = *(char **)(this + 0x444);
}
iVar1 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (iVar1 == 0) {
LAB_008d0df0:
*(undefined4 *)(this + 0x450) = 0xffffffff;
}
else {
piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CPostProcessController::typeinfo,0)
;
if (piVar2 == (int *)0x0) goto LAB_008d0df0;
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(this + 0x450) = *puVar3;
}
pcVar4 = "";
if (*(char **)(this + 0x448) != (char *)0x0) {
pcVar4 = *(char **)(this + 0x448);
}
iVar1 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (iVar1 != 0) {
piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CColorCorrection::typeinfo,0);
if (piVar2 != (int *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(this + 0x454) = *puVar3;
goto LAB_008d0db2;
}
}
*(undefined4 *)(this + 0x454) = 0xffffffff;
LAB_008d0db2:
if ((this[0x458] == (CFogVolume)0x0) && (this[0x459] == (CFogVolume)0x0)) {
AddToGlobalList(this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.