L L4D2node

CFogVolume::Activate

0x008d0c10 · 496 bytes · __thiscall

_ZN10CFogVolume8ActivateEv

Decompiled

undefined (1 param)

/* CFogVolume::Activate() */

void __thiscall CFogVolume::Activate(CFogVolume *this)

{
  int iVar1;
  int *piVar2;
  undefined4 *puVar3;
  char *pcVar4;
  
  CBaseEntity::Activate((CBaseEntity *)this);
  pcVar4 = "";
  if (*(char **)(this + 0x440) != (char *)0x0) {
    pcVar4 = *(char **)(this + 0x440);
  }
  iVar1 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (iVar1 == 0) {
LAB_008d0e00:
    *(undefined4 *)(this + 0x44c) = 0xffffffff;
  }
  else {
    piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CFogController::typeinfo,0);
    if (piVar2 == (int *)0x0) goto LAB_008d0e00;
    puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
    *(undefined4 *)(this + 0x44c) = *puVar3;
  }
  pcVar4 = "";
  if (*(char **)(this + 0x444) != (char *)0x0) {
    pcVar4 = *(char **)(this + 0x444);
  }
  iVar1 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (iVar1 == 0) {
LAB_008d0df0:
    *(undefined4 *)(this + 0x450) = 0xffffffff;
  }
  else {
    piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CPostProcessController::typeinfo,0)
    ;
    if (piVar2 == (int *)0x0) goto LAB_008d0df0;
    puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
    *(undefined4 *)(this + 0x450) = *puVar3;
  }
  pcVar4 = "";
  if (*(char **)(this + 0x448) != (char *)0x0) {
    pcVar4 = *(char **)(this + 0x448);
  }
  iVar1 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (iVar1 != 0) {
    piVar2 = (int *)__dynamic_cast(iVar1,&CBaseEntity::typeinfo,&CColorCorrection::typeinfo,0);
    if (piVar2 != (int *)0x0) {
      puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
      *(undefined4 *)(this + 0x454) = *puVar3;
      goto LAB_008d0db2;
    }
  }
  *(undefined4 *)(this + 0x454) = 0xffffffff;
LAB_008d0db2:
  if ((this[0x458] == (CFogVolume)0x0) && (this[0x459] == (CFogVolume)0x0)) {
    AddToGlobalList(this);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)