CEscapeRoute::GetFlowFromPathIndex
0x008ce8f0 · 58 bytes · __thiscall
_ZNK12CEscapeRoute20GetFlowFromPathIndexEiN13TerrorNavArea8FlowTypeE
Decompiled
undefined (3 params)
/* CEscapeRoute::GetFlowFromPathIndex(int, TerrorNavArea::FlowType) const */
longdouble __thiscall CEscapeRoute::GetFlowFromPathIndex(CEscapeRoute *this,int param_1,int param_3)
{
float fVar1;
fVar1 = -1.0;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x1c40))) {
fVar1 = *(float *)(this + (param_3 + 0x910 + param_1 * 2) * 4 + 8);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.