Templates_FindByTargetName
0x0083daf0 · 112 bytes · __cdecl
_Z26Templates_FindByTargetNamePKc
Decompiled
undefined (1 param)
/* Templates_FindByTargetName(char const*) */
char * Templates_FindByTargetName(char *param_1)
{
int iVar1;
int iVar2;
int iVar3;
char *in_stack_00000008;
iVar1 = DAT_00ffa750;
iVar3 = 0;
if (0 < DAT_00ffa750) {
do {
iVar2 = _V_stricmp((char *)**(undefined4 **)(g_Templates + iVar3 * 4),in_stack_00000008);
if (iVar2 == 0) {
Templates_FindByIndex((int)param_1);
return param_1;
}
iVar3 = iVar3 + 1;
} while (iVar3 != iVar1);
}
param_1[0] = '\0';
param_1[1] = '\0';
param_1[2] = '\0';
param_1[3] = '\0';
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.