L L4D2node

Templates_FindByIndex

0x0083da60 · 100 bytes · __cdecl

_Z21Templates_FindByIndexi

Decompiled

undefined (1 param)

/* Templates_FindByIndex(int) */

void Templates_FindByIndex(int param_1)

{
  int iVar1;
  int in_stack_00000008;
  undefined4 local_10;
  
  iVar1 = *(int *)(g_Templates + in_stack_00000008 * 4);
  if (*(int *)(iVar1 + 8) != 0) {
    *(undefined4 *)param_1 = *(undefined4 *)(iVar1 + 8);
    return;
  }
  AllocPooledString((char *)&local_10);
  *(undefined4 *)(iVar1 + 8) = local_10;
  *(undefined4 *)param_1 = *(undefined4 *)(*(int *)(g_Templates + in_stack_00000008 * 4) + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)