Templates_FindByIndex
0x0083da60 · 100 bytes · __cdecl
_Z21Templates_FindByIndexi
Decompiled
undefined (1 param)
/* Templates_FindByIndex(int) */
void Templates_FindByIndex(int param_1)
{
int iVar1;
int in_stack_00000008;
undefined4 local_10;
iVar1 = *(int *)(g_Templates + in_stack_00000008 * 4);
if (*(int *)(iVar1 + 8) != 0) {
*(undefined4 *)param_1 = *(undefined4 *)(iVar1 + 8);
return;
}
AllocPooledString((char *)&local_10);
*(undefined4 *)(iVar1 + 8) = local_10;
*(undefined4 *)param_1 = *(undefined4 *)(*(int *)(g_Templates + in_stack_00000008 * 4) + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.