SENTENCEG_PlaySequentialSz
0x0082b430 · 575 bytes · __cdecl
_Z26SENTENCEG_PlaySequentialSzP7edict_tPKcf12soundlevel_tiiii
Decompiled
undefined (8 params)
/* SENTENCEG_PlaySequentialSz(edict_t*, char const*, float, soundlevel_t, int, int, int, int) */
undefined4 SENTENCEG_PlaySequentialSz(int param_1,undefined4 param_2,undefined4 param_3,int param_4)
{
int iVar1;
int *piVar2;
undefined1 *puVar3;
int in_GS_OFFSET;
float local_98;
undefined4 local_94;
Vector local_8c [12];
undefined **local_80 [8];
char local_60;
int local_20;
puVar3 = &stack0xffffff34;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (fSentencesInit != 0) {
local_60 = '\0';
iVar1 = (**(code **)(*engine + 0x88))();
if (((-1 < iVar1) && (iVar1 = (**(code **)(*engine + 0x7c))(), -1 < iVar1)) &&
(local_60 != '\0')) {
local_94 = (**(code **)(*engine + 0x80))();
if ((param_1 == 0) || (*(int **)(param_1 + 0xc) == (int *)0x0)) {
piVar2 = (int *)0x0;
}
else {
piVar2 = (int *)(**(code **)(**(int **)(param_1 + 0xc) + 0x18))();
}
(**(code **)(*piVar2 + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0082b533 to 0082b537 has its CatchHandler @ 0082b67c */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,local_8c);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
local_98 = 4.0;
if (0x32 < param_4) {
local_98 = 20.0 / (float)(param_4 + -0x32);
}
/* try { // try from 0082b562 to 0082b584 has its CatchHandler @ 0082b68e */
(**(code **)(*piVar2 + 0x28c))();
puVar3 = &stack0xffffff2c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,local_8c,local_98);
/* try { // try from 0082b5ff to 0082b603 has its CatchHandler @ 0082b6a7 */
CBaseEntity::EmitSentenceByIndex();
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
goto LAB_0082b613;
}
}
local_94 = 0xffffffff;
LAB_0082b613:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return local_94;
}
/* WARNING: Subroutine does not return */
*(undefined1 **)(puVar3 + -4) = &LAB_0082b67c;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.