CServerDemoSystem::PostRecordingMessage
0x00820760 · 50 bytes · __thiscall
_ZN17CServerDemoSystem20PostRecordingMessageEP9KeyValues
Decompiled
undefined (2 params)
/* CServerDemoSystem::PostRecordingMessage(KeyValues*) */
void __thiscall CServerDemoSystem::PostRecordingMessage(CServerDemoSystem *this,KeyValues *param_1)
{
if (*(CServerDemo **)(this + 4) != (CServerDemo *)0x0) {
CServerDemo::PostRecordingMessage
(*(CServerDemo **)(this + 4),param_1,*(float *)(gpGlobals + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.