L L4D2node

CServerDemo::PostRecordingMessage

0x00597f70 · 450 bytes · __thiscall

_ZN11CServerDemo20PostRecordingMessageEP9KeyValuesf

Decompiled

undefined (3 params)

/* CServerDemo::PostRecordingMessage(KeyValues*, float) */

void __thiscall
CServerDemo::PostRecordingMessage(CServerDemo *this,KeyValues *param_1,float param_2)

{
  undefined1 uVar1;
  int iVar2;
  KeyValues *this_00;
  int *piVar3;
  
  if (*(CCircularBuffer **)this != (CCircularBuffer *)0x0) {
    iVar2 = CCircularBuffer::GetWriteAvailable(*(CCircularBuffer **)this);
    if (iVar2 < 500) {
      Warning();
      return;
    }
    if ((PostRecordingMessage(KeyValues*,float)::hTypeSymbol == '\0') &&
       (iVar2 = __cxa_guard_acquire(&PostRecordingMessage(KeyValues*,float)::hTypeSymbol),
       iVar2 != 0)) {
                    /* try { // try from 005980f0 to 0059810c has its CatchHandler @ 00598153 */
      piVar3 = (int *)KeyValuesSystem();
      PostRecordingMessage(KeyValues*,float)::hTypeSymbol =
           (**(code **)(*piVar3 + 0x14))(piVar3,"type",1);
      __cxa_guard_release(&PostRecordingMessage(KeyValues*,float)::hTypeSymbol);
    }
    this_00 = (KeyValues *)
              KeyValues::FindKey(param_1,PostRecordingMessage(KeyValues*,float)::hTypeSymbol);
    if (this_00 == (KeyValues *)0x0) {
      uVar1 = 0;
    }
    else {
      uVar1 = KeyValues::GetInt(this_00,(char *)0x0,0);
    }
    if ((PostRecordingMessage(KeyValues*,float)::s_header == '\0') &&
       (iVar2 = __cxa_guard_acquire(&PostRecordingMessage(KeyValues*,float)::s_header), iVar2 != 0))
    {
      PostRecordingMessage(KeyValues*,float)::s_header._0_4_ = 0xbadc0ffe;
      __cxa_guard_release(&PostRecordingMessage(KeyValues*,float)::s_header);
    }
    PostRecordingMessage(KeyValues*,float)::s_header._8_4_ = param_2 - *(float *)(this + 0x118);
    PostRecordingMessage(KeyValues*,float)::s_header[4] = uVar1;
    CCircularBuffer::Write
              (*(CCircularBuffer **)this,PostRecordingMessage(KeyValues*,float)::s_header,0xc);
    switch(uVar1) {
    case 7:
      WriteCamera(this,param_1);
    case 6:
      WriteBaseFlex(this,param_1);
    case 5:
      WriteBaseAnimatingOverlay(this,param_1);
    case 4:
      WriteBaseAnimating(this,param_1);
    case 2:
      WriteBaseEntity(this,param_1);
      return;
    case 10:
      WriteParticleSystemCreated(this,param_1);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)