CInstancedSceneEntity::FindNamedEntity
0x00812d90 · 289 bytes · __thiscall
_ZN21CInstancedSceneEntity15FindNamedEntityEPKc
Decompiled
undefined (2 params)
/* CInstancedSceneEntity::FindNamedEntity(char const*) */
void __thiscall CInstancedSceneEntity::FindNamedEntity(CInstancedSceneEntity *this,char *param_1)
{
uint uVar1;
int *piVar2;
int iVar3;
undefined *puVar4;
uVar1 = *(uint *)(this + 0x714);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
piVar2 = (int *)CBaseEntity::MyNPCPointer();
if (piVar2 == (int *)0x0) {
uVar1 = *(uint *)(this + 0x714);
piVar2 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
piVar2 = *(int **)(puVar4 + 4);
}
iVar3 = (**(code **)(*piVar2 + 0x144))(piVar2);
if (((iVar3 == 0) || (uVar1 = *(uint *)(this + 0x714), uVar1 == 0xffffffff)) ||
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)))) goto LAB_00812dc8;
iVar3 = *(int *)(puVar4 + 4);
}
else {
iVar3 = (**(code **)(*piVar2 + 0x8cc))(piVar2,param_1,0);
}
if (iVar3 != 0) {
return;
}
}
LAB_00812dc8:
CSceneEntity::FindNamedEntity((CSceneEntity *)this,param_1,(CBaseEntity *)0x0,false,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.