L L4D2node

CSceneEntity::FindNamedEntity

0x008125b0 · 1981 bytes · __thiscall

_ZN12CSceneEntity15FindNamedEntityEPKcP11CBaseEntitybb

Decompiled

undefined (5 params)

/* CSceneEntity::FindNamedEntity(char const*, CBaseEntity*, bool, bool) */

int __thiscall
CSceneEntity::FindNamedEntity
          (CSceneEntity *this,char *param_1,CBaseEntity *param_2,bool param_3,bool param_4)

{
  int iVar1;
  uint *puVar2;
  uint uVar3;
  int *piVar4;
  CBaseEntity *pCVar5;
  int *piVar6;
  uint uVar7;
  undefined *puVar8;
  CSceneEntity *pCVar9;
  CBaseHandle *this_00;
  char *pcVar10;
  IHandleEntity *pIVar11;
  int aiStack_9c [35];
  
  iVar1 = _V_stricmp(param_1,"Player");
  if ((iVar1 == 0) || (iVar1 = _V_stricmp(param_1,"!player"), iVar1 == 0)) {
    if (*(int *)(gpGlobals + 0x14) != 1) goto LAB_008125fa;
    iVar1 = UTIL_GetLocalPlayer();
LAB_008126d5:
    if (iVar1 != 0) {
      return iVar1;
    }
LAB_008125fa:
    GetCharacterFromName(param_1);
    iVar1 = CTerrorPlayer::GetPlayerByCharacter();
    return iVar1;
  }
  iVar1 = _V_stricmp(param_1,"!target1");
  if (iVar1 == 0) {
    uVar3 = *(uint *)(this + 0x474);
    if (uVar3 != 0xffffffff) {
      uVar7 = uVar3 & 0xfff;
      piVar6 = (int *)(g_pEntityList + uVar7 * 0x10 + 4);
      if (((piVar6 != (int *)0x0) && (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar3 >> 0xc))
         && (*(int *)(g_pEntityList + uVar7 * 0x10 + 4) != 0)) {
LAB_008127cd:
        return *piVar6;
      }
    }
    piVar6 = (int *)FindNamedTarget(this,*(undefined4 *)(this + 0x454),param_3);
    if (piVar6 == (int *)0x0) {
      *(undefined4 *)(this + 0x474) = 0xffffffff;
      return 0;
    }
    puVar2 = (uint *)(**(code **)(*piVar6 + 0xc))(piVar6);
    puVar8 = g_pEntityList;
    uVar3 = *puVar2;
    *(uint *)(this + 0x474) = uVar3;
joined_r0x008126b3:
    if (((uVar3 != 0xffffffff) &&
        (piVar6 = (int *)(puVar8 + (uVar3 & 0xfff) * 0x10 + 4), piVar6 != (int *)0x0)) &&
       (piVar6[1] == uVar3 >> 0xc)) {
      return *piVar6;
    }
    return 0;
  }
  iVar1 = _V_stricmp(param_1,"!target2");
  if (iVar1 == 0) {
    uVar3 = *(uint *)(this + 0x478);
    if (uVar3 != 0xffffffff) {
      uVar7 = uVar3 & 0xfff;
      piVar6 = (int *)(g_pEntityList + uVar7 * 0x10 + 4);
      if (((piVar6 != (int *)0x0) && (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar3 >> 0xc))
         && (*(int *)(g_pEntityList + uVar7 * 0x10 + 4) != 0)) goto LAB_008127cd;
    }
    piVar6 = (int *)FindNamedTarget(this,*(undefined4 *)(this + 0x458),param_3);
    if (piVar6 == (int *)0x0) {
      *(undefined4 *)(this + 0x478) = 0xffffffff;
      return 0;
    }
    puVar2 = (uint *)(**(code **)(*piVar6 + 0xc))(piVar6);
    puVar8 = g_pEntityList;
    uVar3 = *puVar2;
    *(uint *)(this + 0x478) = uVar3;
    goto joined_r0x008126b3;
  }
  iVar1 = _V_stricmp(param_1,"!target3");
  if (iVar1 == 0) {
    uVar3 = *(uint *)(this + 0x47c);
    if (uVar3 != 0xffffffff) {
      uVar7 = uVar3 & 0xfff;
      if ((((int *)(g_pEntityList + uVar7 * 0x10 + 4) != (int *)0x0) &&
          (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar3 >> 0xc)) &&
         (*(int *)(g_pEntityList + uVar7 * 0x10 + 4) != 0)) {
        return *(int *)(g_pEntityList + uVar7 * 0x10 + 4);
      }
    }
    pIVar11 = *(IHandleEntity **)(this + 0x45c);
    pCVar9 = this;
    iVar1 = FindNamedTarget(this,pIVar11,param_3);
    if (iVar1 == 0) {
      *(undefined4 *)(this + 0x47c) = 0xffffffff;
    }
    else {
      CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
    }
    uVar3 = *(uint *)(this + 0x47c);
  }
  else {
    iVar1 = _V_stricmp(param_1,"!target4");
    if (iVar1 == 0) {
      uVar3 = *(uint *)(this + 0x480);
      if ((((uVar3 != 0xffffffff) &&
           (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar8 + 8) == uVar3 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)) {
LAB_00812a0b:
        piVar6 = (int *)(g_pEntityList + (uVar3 & 0xfff) * 0x10 + 4);
        goto LAB_0081287f;
      }
      pIVar11 = *(IHandleEntity **)(this + 0x460);
      pCVar9 = this;
      iVar1 = FindNamedTarget(this,pIVar11,param_3);
      if (iVar1 == 0) {
        *(undefined4 *)(this + 0x480) = 0xffffffff;
      }
      else {
        CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
      }
      uVar3 = *(uint *)(this + 0x480);
    }
    else {
      iVar1 = _V_stricmp(param_1,"!target5");
      if (iVar1 == 0) {
        uVar3 = *(uint *)(this + 0x484);
        if (((uVar3 != 0xffffffff) &&
            (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
           ((*(uint *)(puVar8 + 8) == uVar3 >> 0xc && (*(int *)(puVar8 + 4) != 0))))
        goto LAB_00812a0b;
        pIVar11 = *(IHandleEntity **)(this + 0x464);
        pCVar9 = this;
        iVar1 = FindNamedTarget(this,pIVar11,param_3);
        if (iVar1 == 0) {
          *(undefined4 *)(this + 0x484) = 0xffffffff;
        }
        else {
          CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
        }
        uVar3 = *(uint *)(this + 0x484);
      }
      else {
        iVar1 = _V_stricmp(param_1,"!target6");
        if (iVar1 == 0) {
          uVar3 = *(uint *)(this + 0x488);
          if (((uVar3 != 0xffffffff) &&
              (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc))
             && ((*(uint *)(puVar8 + 8) == uVar3 >> 0xc && (*(int *)(puVar8 + 4) != 0))))
          goto LAB_00812a0b;
          pIVar11 = *(IHandleEntity **)(this + 0x468);
          pCVar9 = this;
          iVar1 = FindNamedTarget(this,pIVar11,param_3);
          if (iVar1 == 0) {
            *(undefined4 *)(this + 0x488) = 0xffffffff;
          }
          else {
            CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
          }
          uVar3 = *(uint *)(this + 0x488);
        }
        else {
          iVar1 = _V_stricmp(param_1,"!target7");
          if (iVar1 == 0) {
            uVar3 = *(uint *)(this + 0x48c);
            if (uVar3 != 0xffffffff) {
              uVar7 = uVar3 & 0xfff;
              piVar6 = (int *)(g_pEntityList + uVar7 * 0x10 + 4);
              if (((piVar6 != (int *)0x0) &&
                  (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar3 >> 0xc)) &&
                 (*(int *)(g_pEntityList + uVar7 * 0x10 + 4) != 0)) goto LAB_0081287f;
            }
            pIVar11 = *(IHandleEntity **)(this + 0x46c);
            pCVar9 = this;
            iVar1 = FindNamedTarget(this,pIVar11,param_3);
            if (iVar1 == 0) {
              *(undefined4 *)(this + 0x48c) = 0xffffffff;
            }
            else {
              CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
            }
            uVar3 = *(uint *)(this + 0x48c);
          }
          else {
            pcVar10 = "!target8";
            iVar1 = _V_stricmp(param_1,"!target8");
            if (iVar1 != 0) {
              if ((param_2 == (CBaseEntity *)0x0) ||
                 (iVar1 = CBaseEntity::MyNPCPointer(), iVar1 == 0)) {
                iVar1 = 0;
                pCVar5 = (CBaseEntity *)0x0;
                do {
                  pCVar5 = (CBaseEntity *)
                           CGlobalEntityList::FindEntityByName
                                     ((CGlobalEntityList *)gEntList,pCVar5,param_1,
                                      (CBaseEntity *)0x0,param_2,(CBaseEntity *)0x0,
                                      (IEntityFindFilter *)0x0);
                  if (pCVar5 == (CBaseEntity *)0x0) {
                    if (iVar1 == 0) goto LAB_008125fa;
                    break;
                  }
                  aiStack_9c[iVar1] = (int)pCVar5;
                  iVar1 = iVar1 + 1;
                } while (iVar1 != 0x20);
                iVar1 = RandomInt(0,iVar1 + -1);
                iVar1 = aiStack_9c[iVar1];
              }
              else if (param_4) {
                this_00 = (CBaseHandle *)0xc;
                piVar6 = ::operator_new(0xc);
                *piVar6 = (int)&PTR_ShouldFindEntity_00cccc78;
                piVar6[1] = -1;
                piVar6[2] = -1;
                CBaseHandle::Set(this_00,(IHandleEntity *)pcVar10);
                piVar4 = (int *)CBaseEntity::MyNPCPointer();
                iVar1 = (**(code **)(*piVar4 + 0x8cc))(piVar4,param_1,piVar6);
                if (iVar1 != 0) {
                  return iVar1;
                }
                iVar1 = (**(code **)(*piVar6 + 4))(piVar6);
              }
              else {
                piVar6 = (int *)CBaseEntity::MyNPCPointer();
                iVar1 = (**(code **)(*piVar6 + 0x8cc))(piVar6,param_1,0);
              }
              goto LAB_008126d5;
            }
            uVar3 = *(uint *)(this + 0x490);
            if (uVar3 != 0xffffffff) {
              uVar7 = uVar3 & 0xfff;
              piVar6 = (int *)(g_pEntityList + uVar7 * 0x10 + 4);
              if (((piVar6 != (int *)0x0) &&
                  (*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) == uVar3 >> 0xc)) &&
                 (*(int *)(g_pEntityList + uVar7 * 0x10 + 4) != 0)) goto LAB_0081287f;
            }
            pIVar11 = *(IHandleEntity **)(this + 0x470);
            pCVar9 = this;
            iVar1 = FindNamedTarget(this,pIVar11,param_3);
            if (iVar1 == 0) {
              *(undefined4 *)(this + 0x490) = 0xffffffff;
            }
            else {
              CBaseHandle::Set((CBaseHandle *)pCVar9,pIVar11);
            }
            uVar3 = *(uint *)(this + 0x490);
          }
        }
      }
    }
  }
  if (uVar3 == 0xffffffff) {
    return 0;
  }
  piVar6 = (int *)(g_pEntityList + (uVar3 & 0xfff) * 0x10 + 4);
  if (piVar6 == (int *)0x0) {
    return 0;
  }
LAB_0081287f:
  if (piVar6[1] == uVar3 >> 0xc) {
    return *piVar6;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)