CScriptConstructor<CRuleScriptBridge>::Construct
0x0080e160 · 45 bytes · __cdecl
_ZN18CScriptConstructorI17CRuleScriptBridgeE9ConstructEv
Decompiled
undefined (0 params)
/* CScriptConstructor<CRuleScriptBridge>::Construct() */
CRuleScriptBridge * CScriptConstructor<CRuleScriptBridge>::Construct(void)
{
CRuleScriptBridge *this;
this = ::operator_new(4);
*(undefined4 *)this = 0;
/* try { // try from 0080e17f to 0080e183 has its CatchHandler @ 0080e18d */
CRuleScriptBridge::InitDB(this);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.