L L4D2node

CScriptConstructor<CRuleScriptBridge>::Construct

0x0080e160 · 45 bytes · __cdecl

_ZN18CScriptConstructorI17CRuleScriptBridgeE9ConstructEv

Decompiled

undefined (0 params)

/* CScriptConstructor<CRuleScriptBridge>::Construct() */

CRuleScriptBridge * CScriptConstructor<CRuleScriptBridge>::Construct(void)

{
  CRuleScriptBridge *this;
  
  this = ::operator_new(4);
  *(undefined4 *)this = 0;
                    /* try { // try from 0080e17f to 0080e183 has its CatchHandler @ 0080e18d */
  CRuleScriptBridge::InitDB(this);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)