GetScriptDesc<CRuleScriptBridge>
0x0080d750 · 724 bytes · __cdecl
_Z13GetScriptDescI17CRuleScriptBridgeEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*) */
ScriptClassDesc_t * GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge *param_1)
{
undefined4 uVar1;
int iVar2;
void *pvVar3;
undefined4 *puVar4;
int local_20 [4];
if (GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*)::bInitialized == '\0') {
GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*)::bInitialized = 1;
g_CRuleScriptBridge_ScriptDesc._8_4_ = s_An_isolated_instance_of_a_rulesc_00cca43c;
g_CRuleScriptBridge_ScriptDesc._0_4_ = s_Decider_00cc9948;
g_CRuleScriptBridge_ScriptDesc._4_4_ = s_CRuleScriptBridge_00cc9950;
g_CRuleScriptBridge_ScriptDesc._12_4_ = 0;
g_CRuleScriptBridge_ScriptDesc._36_4_ = CScriptConstructor<CRuleScriptBridge>::Construct;
g_CRuleScriptBridge_ScriptDesc._40_4_ = CScriptDestructor<CRuleScriptBridge>::Destruct;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CRuleScriptBridge_ScriptDesc + 0x10),
g_CRuleScriptBridge_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
puVar4[2] = "AddRule(CRule) : Add a CRule object (defined in rulescript_base.nut) ";
*puVar4 = "AddRule";
puVar4[1] = "Binding_AddRuleFromScript";
puVar4[3] = 6;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(4);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CRuleScriptBridge_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CRuleScriptBridge*,bool(CRuleScriptBridge::*)(HSCRIPT__*),bool,HSCRIPT__*>
::Call;
puVar4[10] = CRuleScriptBridge::Binding_AddRuleFromScript;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CRuleScriptBridge_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
puVar4[2] =
"Binding_FindBestMatch(query) : Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns. "
;
*puVar4 = "FindBestMatch";
puVar4[1] = "Binding_FindBestMatch";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(4);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar1 = g_CRuleScriptBridge_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CRuleScriptBridge*,HSCRIPT__*(CRuleScriptBridge::*)(HSCRIPT__*),HSCRIPT__*,HSCRIPT__*>
::Call;
puVar4[10] = CRuleScriptBridge::Binding_FindBestMatch;
puVar4[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CRuleScriptBridge_ScriptDesc + 0x10),uVar1);
puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
puVar4[2] =
"Binding_FindAllMatches(query,leeway) : Returns an array of all matching responses. If leeway is nonzero, all results scoring within \'leeway\' of the best score return. "
;
*puVar4 = "FindAllMatches";
puVar4[1] = "Binding_FindAllMatches";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar3 = malloc(8);
puVar4[4] = pvVar3;
}
else {
pvVar3 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar3;
}
}
else {
pvVar3 = (void *)puVar4[4];
}
puVar4[8] = pvVar3;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
puVar4[9] = CMemberScriptBinding2<CRuleScriptBridge*,HSCRIPT__*(CRuleScriptBridge::*)(HSCRIPT__*,float),HSCRIPT__*,HSCRIPT__*,float>
::Call;
puVar4[10] = CRuleScriptBridge::Binding_FindAllMatches;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CRuleScriptBridge_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CRuleScriptBridge_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.