L L4D2node

GetScriptDesc<CRuleScriptBridge>

0x0080d750 · 724 bytes · __cdecl

_Z13GetScriptDescI17CRuleScriptBridgeEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*) */

ScriptClassDesc_t * GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge *param_1)

{
  undefined4 uVar1;
  int iVar2;
  void *pvVar3;
  undefined4 *puVar4;
  int local_20 [4];
  
  if (GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*)::bInitialized == '\0') {
    GetScriptDesc<CRuleScriptBridge>(CRuleScriptBridge*)::bInitialized = 1;
    g_CRuleScriptBridge_ScriptDesc._8_4_ = s_An_isolated_instance_of_a_rulesc_00cca43c;
    g_CRuleScriptBridge_ScriptDesc._0_4_ = s_Decider_00cc9948;
    g_CRuleScriptBridge_ScriptDesc._4_4_ = s_CRuleScriptBridge_00cc9950;
    g_CRuleScriptBridge_ScriptDesc._12_4_ = 0;
    g_CRuleScriptBridge_ScriptDesc._36_4_ = CScriptConstructor<CRuleScriptBridge>::Construct;
    g_CRuleScriptBridge_ScriptDesc._40_4_ = CScriptDestructor<CRuleScriptBridge>::Destruct;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CRuleScriptBridge_ScriptDesc + 0x10),
                         g_CRuleScriptBridge_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
    puVar4[2] = "AddRule(CRule) : Add a CRule object (defined in rulescript_base.nut) ";
    *puVar4 = "AddRule";
    puVar4[1] = "Binding_AddRuleFromScript";
    puVar4[3] = 6;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(4);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CRuleScriptBridge_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CRuleScriptBridge*,bool(CRuleScriptBridge::*)(HSCRIPT__*),bool,HSCRIPT__*>
                ::Call;
    puVar4[10] = CRuleScriptBridge::Binding_AddRuleFromScript;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CRuleScriptBridge_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
    puVar4[2] = 
    "Binding_FindBestMatch(query) : Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns. "
    ;
    *puVar4 = "FindBestMatch";
    puVar4[1] = "Binding_FindBestMatch";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(4);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar1 = g_CRuleScriptBridge_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CRuleScriptBridge*,HSCRIPT__*(CRuleScriptBridge::*)(HSCRIPT__*),HSCRIPT__*,HSCRIPT__*>
                ::Call;
    puVar4[10] = CRuleScriptBridge::Binding_FindBestMatch;
    puVar4[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CRuleScriptBridge_ScriptDesc + 0x10),uVar1);
    puVar4 = (undefined4 *)(iVar2 * 0x30 + g_CRuleScriptBridge_ScriptDesc._16_4_);
    puVar4[2] = 
    "Binding_FindAllMatches(query,leeway) : Returns an array of all matching responses. If leeway is nonzero, all results scoring within \'leeway\' of the best score return. "
    ;
    *puVar4 = "FindAllMatches";
    puVar4[1] = "Binding_FindAllMatches";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar3 = malloc(8);
        puVar4[4] = pvVar3;
      }
      else {
        pvVar3 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar3;
      }
    }
    else {
      pvVar3 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar3;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    puVar4[9] = CMemberScriptBinding2<CRuleScriptBridge*,HSCRIPT__*(CRuleScriptBridge::*)(HSCRIPT__*,float),HSCRIPT__*,HSCRIPT__*,float>
                ::Call;
    puVar4[10] = CRuleScriptBridge::Binding_FindAllMatches;
    puVar4[0xb] = 1;
    return (ScriptClassDesc_t *)g_CRuleScriptBridge_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CRuleScriptBridge_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)