CSpeechScriptBridge::Script_CommitAIResponse
0x0080d4a0 · 392 bytes · __cdecl
_ZN19CSpeechScriptBridge23Script_CommitAIResponseEP9HSCRIPT__S1_
Decompiled
undefined (2 params)
/* CSpeechScriptBridge::Script_CommitAIResponse(HSCRIPT__*, HSCRIPT__*) */
undefined4 CSpeechScriptBridge::Script_CommitAIResponse(HSCRIPT__ *param_1,HSCRIPT__ *param_2)
{
code *pcVar1;
char cVar2;
ScriptClassDesc_t *pSVar3;
CBaseEntity *pCVar4;
int *piVar5;
undefined4 uVar6;
int in_GS_OFFSET;
undefined2 local_104 [2];
undefined4 local_100;
AI_CriteriaSet local_fc [32];
AI_Response local_dc [188];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
AI_Response::AI_Response(local_dc);
/* try { // try from 0080d4da to 0080d4de has its CatchHandler @ 0080d638 */
AI_CriteriaSet::AI_CriteriaSet(local_fc);
local_104[0] = 0xffff;
local_100 = 0xffffffff;
/* try { // try from 0080d50a to 0080d61f has its CatchHandler @ 0080d64a */
cVar2 = UnpackScriptTableToAIResponse(local_dc,local_fc,(CAI_Concept *)local_104,param_2);
if (cVar2 == '\0') {
Warning("Couldn\'t convert script object at %p back to an AI_Response\n",param_2);
}
else {
if (param_1 == (HSCRIPT__ *)0x0) {
pCVar4 = (CBaseEntity *)0x0;
}
else {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar3 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
pCVar4 = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_1,pSVar3);
}
piVar5 = (int *)InferExpresserFromBaseEntity(pCVar4);
if (piVar5 != (int *)0x0) {
uVar6 = (**(code **)(*piVar5 + 4))(piVar5,local_104,local_dc,local_fc,0);
goto LAB_0080d525;
}
if (param_1 == (HSCRIPT__ *)0x0) {
pCVar4 = (CBaseEntity *)0x0;
}
else {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar3 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
pCVar4 = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_1,pSVar3);
}
uVar6 = CBaseEntity::GetDebugName(pCVar4);
Warning("Couldn\'t convert %s to an entity type that has an expresser\n",uVar6);
}
uVar6 = 0;
LAB_0080d525:
AI_CriteriaSet::~AI_CriteriaSet(local_fc);
AI_Response::~AI_Response(local_dc);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar6;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.