CRuleScriptBridge::Binding_AddRuleFromScript
0x0080cdf0 · 48 bytes · __thiscall
_ZN17CRuleScriptBridge25Binding_AddRuleFromScriptEP9HSCRIPT__
Decompiled
undefined (2 params)
/* CRuleScriptBridge::Binding_AddRuleFromScript(HSCRIPT__*) */
void __thiscall
CRuleScriptBridge::Binding_AddRuleFromScript(CRuleScriptBridge *this,HSCRIPT__ *param_1)
{
AddRuleFromScript(*(IResponseDB **)this,param_1,0 < *(int *)(rr_debugresponses._28_4_ + 0x30));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.