CCarProp::GetNavObstructionHeight
0x007fda90 · 43 bytes · __thiscall
_ZNK8CCarProp23GetNavObstructionHeightEv
Decompiled
undefined (1 param)
/* CCarProp::GetNavObstructionHeight() const */
longdouble __thiscall CCarProp::GetNavObstructionHeight(CCarProp *this)
{
longdouble lVar1;
float fVar2;
lVar1 = (longdouble)CPhysicsProp::GetNavObstructionHeight((CPhysicsProp *)this);
fVar2 = (float)lVar1;
if (fVar2 <= 64.0) {
fVar2 = 64.0;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.