CPhysicsProp::GetNavObstructionHeight
0x007e4160 · 76 bytes · __thiscall
_ZNK12CPhysicsProp23GetNavObstructionHeightEv
Decompiled
undefined (1 param)
/* CPhysicsProp::GetNavObstructionHeight() const */
longdouble __thiscall CPhysicsProp::GetNavObstructionHeight(CPhysicsProp *this)
{
Vector local_24 [8];
float local_1c;
Vector local_18 [8];
float local_10;
CCollisionProperty::CollisionAABBToWorldAABB
((CCollisionProperty *)(this + 0x194),(Vector *)(this + 0x19c),(Vector *)(this + 0x1a8),
local_24,local_18);
return (longdouble)(local_10 - local_1c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.