L L4D2node

CPhysicsProp::GetNavObstructionHeight

0x007e4160 · 76 bytes · __thiscall

_ZNK12CPhysicsProp23GetNavObstructionHeightEv

Decompiled

undefined (1 param)

/* CPhysicsProp::GetNavObstructionHeight() const */

longdouble __thiscall CPhysicsProp::GetNavObstructionHeight(CPhysicsProp *this)

{
  Vector local_24 [8];
  float local_1c;
  Vector local_18 [8];
  float local_10;
  
  CCollisionProperty::CollisionAABBToWorldAABB
            ((CCollisionProperty *)(this + 0x194),(Vector *)(this + 0x19c),(Vector *)(this + 0x1a8),
             local_24,local_18);
  return (longdouble)(local_10 - local_1c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)