L L4D2node

CBasePropDoor::TryOpenClose

0x007f4910 · 2014 bytes · __thiscall

_ZN13CBasePropDoor12TryOpenCloseEP11CBaseEntityS1_i

Decompiled

undefined (4 params)

/* CBasePropDoor::TryOpenClose(CBaseEntity*, CBaseEntity*, int) */

uint __thiscall
CBasePropDoor::TryOpenClose
          (CBasePropDoor *this,CBaseEntity *param_1,CBaseEntity *param_2,int param_3)

{
  CBasePropDoor CVar1;
  code *pcVar2;
  CBasePropDoor *pCVar3;
  char cVar4;
  undefined4 *puVar5;
  int iVar6;
  int *piVar7;
  undefined4 uVar8;
  uint uVar9;
  undefined *puVar10;
  CBaseEntity *pCVar11;
  CCSPlayer *pCVar12;
  int iVar13;
  
  uVar9 = *(uint *)(this + 0x1628);
  if ((((uVar9 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar10 + 8) == uVar9 >> 0xc)) && (*(int *)(puVar10 + 4) != 0)) {
    return 0;
  }
  if (param_1 == (CBaseEntity *)0x0) {
    cVar4 = (**(code **)(*(int *)this + 0x478))(this);
    if (cVar4 == '\0') {
LAB_007f498c:
      if (this[0x162e] == (CBasePropDoor)0x0) goto LAB_007f4999;
      pCVar11 = (CBaseEntity *)0x0;
      if (param_1 == (CBaseEntity *)0x0) goto LAB_007f499b;
      goto LAB_007f4b5a;
    }
LAB_007f4999:
    pCVar11 = (CBaseEntity *)0x0;
  }
  else {
    cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
    if (cVar4 == '\0') {
      cVar4 = (**(code **)(*(int *)this + 0x478))(this);
      if (cVar4 == '\0') goto LAB_007f498c;
      pCVar11 = (CBaseEntity *)0x0;
LAB_007f4ab1:
      iVar6 = CBaseEntity::GetTeamNumber(param_1);
      if ((iVar6 == 3) && (cVar4 = (**(code **)(*(int *)this + 0x484))(this,3), cVar4 == '\0')) {
        cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
        if (cVar4 != '\0') {
          cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
          pCVar12 = (CCSPlayer *)0x0;
          if (cVar4 != '\0') {
            pCVar12 = (CCSPlayer *)param_1;
          }
          CCSPlayer::HintMessage(pCVar12,"#L4D_Hint_pz_no_break_saferoom_doors",false,false,false);
        }
        goto LAB_007f4bb8;
      }
    }
    else {
      iVar6 = (**(code **)(*(int *)param_1 + 0x52c))(param_1);
      pCVar11 = param_1;
      if (((iVar6 == 0) ||
          (iVar6 = (**(code **)(*(int *)param_1 + 0x52c))(param_1),
          (*(byte *)(iVar6 + 0x12d) & 8) == 0)) &&
         (cVar4 = (**(code **)(*(int *)this + 0x478))(this), cVar4 != '\0')) goto LAB_007f4ab1;
    }
    if (this[0x162e] != (CBasePropDoor)0x0) {
LAB_007f4b5a:
      iVar6 = CBaseEntity::GetTeamNumber(param_1);
      if (iVar6 == 3) {
        cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
        if (cVar4 != '\0') {
          cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
          pCVar12 = (CCSPlayer *)0x0;
          if (cVar4 != '\0') {
            pCVar12 = (CCSPlayer *)param_1;
          }
          CCSPlayer::HintMessage(pCVar12,"#L4D_Hint_pz_no_break_rescue_doors",false,false,false);
        }
        goto LAB_007f4bb8;
      }
    }
  }
LAB_007f499b:
  cVar4 = CDirectorSessionManager::IsWaitingForTeamReady
                    (*(CDirectorSessionManager **)(TheDirector + 0x634));
  if (cVar4 == '\0') {
LAB_007f4bf0:
    iVar6 = *(int *)(this + 0x15f4);
    if (iVar6 != 0) goto LAB_007f49c4;
    if ((param_3 & 1U) == 0) {
      if (param_3 != 2) {
        return 1;
      }
      if (pCVar11 == (CBaseEntity *)0x0) {
        return 1;
      }
      iVar6 = CBaseEntity::GetTeamNumber(pCVar11);
      cVar4 = IsASurvivorTeam(iVar6);
      if (cVar4 == '\0') {
        return 1;
      }
      iVar6 = *(int *)(this + 0x15e8);
      if (iVar6 < 1) {
        return 1;
      }
      iVar13 = 0;
      do {
        uVar9 = *(uint *)(*(int *)(this + 0x15dc) + iVar13 * 4);
        if ((((uVar9 != 0xffffffff) &&
             (puVar10 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
            && (*(uint *)(puVar10 + 8) == uVar9 >> 0xc)) &&
           (pCVar3 = *(CBasePropDoor **)(puVar10 + 4), pCVar3 != (CBasePropDoor *)0x0)) {
          puVar5 = (undefined4 *)(**(code **)(*(int *)pCVar11 + 0xc))(pCVar11);
          *(undefined4 *)(pCVar3 + 0x1620) = *puVar5;
          DoorClose(pCVar3);
        }
        iVar13 = iVar13 + 1;
      } while (iVar13 != iVar6);
      return 1;
    }
  }
  else {
    iVar6 = *(int *)(this + 0x15f4);
    if (iVar6 == 0) {
      cVar4 = (**(code **)(*(int *)this + 0x478))(this);
      if (cVar4 != '\0') {
        if ((param_1 == (CBaseEntity *)0x0) ||
           (cVar4 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar4 == '\0')) {
          param_1 = (CBaseEntity *)0x0;
        }
        cVar4 = CTerrorGameRules::IsVersusMode();
        if (cVar4 == '\0') {
          piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                    (gameeventmanager,"waiting_checkpoint_door_used",0,0);
        }
        else {
          piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                    (gameeventmanager,"waiting_door_used_versus");
        }
        if (piVar7 != (int *)0x0) {
          pcVar2 = *(code **)(*piVar7 + 0x30);
          uVar8 = 0;
          if (param_1 != (CBaseEntity *)0x0) {
            uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
          }
          (*pcVar2)(piVar7,"userid",uVar8);
          if (*(int *)(this + 0x30) == 0) {
            iVar6 = 0;
          }
          else {
            iVar6 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
          }
          (**(code **)(*piVar7 + 0x30))(piVar7,"entindex",iVar6);
          (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
        }
LAB_007f4bb8:
        PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x15f8),1,0);
        return 0;
      }
      goto LAB_007f4bf0;
    }
LAB_007f49c4:
    if (iVar6 != 2) {
      if (iVar6 == 1) {
        CVar1 = this[0x162c];
        if (CVar1 == (CBasePropDoor)0x0) {
          return 1;
        }
        if ((param_3 & 2U) == 0) {
          return 1;
        }
        if (this[0x1624] != (CBasePropDoor)0x0) {
          return 1;
        }
        if (param_1 == (CBaseEntity *)0x0) {
          *(undefined4 *)(this + 0x1620) = 0xffffffff;
        }
        else {
          puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
          *(undefined4 *)(this + 0x1620) = *puVar5;
        }
        DoorClose(this);
        return (uint)(byte)CVar1;
      }
      if (iVar6 == 3) {
        if (this[0x162c] == (CBasePropDoor)0x0) {
          return 1;
        }
      }
      else if (iVar6 != 4) {
        return 1;
      }
      if ((param_3 & 1U) == 0) {
        return 1;
      }
      if (this[0x1624] != (CBasePropDoor)0x0) {
        return 1;
      }
      if (param_1 == (CBaseEntity *)0x0) {
        *(undefined4 *)(this + 0x1620) = 0xffffffff;
      }
      else {
        puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
        *(undefined4 *)(this + 0x1620) = *puVar5;
      }
      uVar9 = *(uint *)(this + 0x1620);
      pCVar11 = (CBaseEntity *)0x0;
      if (((uVar9 != 0xffffffff) &&
          (puVar10 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar10 + 8) == uVar9 >> 0xc)) {
        pCVar11 = *(CBaseEntity **)(puVar10 + 4);
      }
      DoorOpen(this,pCVar11);
      return 1;
    }
    if (((byte)this[0x149] & 0x20) == 0) {
      return 1;
    }
    if ((param_3 & 2U) == 0) {
      if (param_3 != 1) {
        return 1;
      }
      if (pCVar11 == (CBaseEntity *)0x0) {
        return 1;
      }
      iVar6 = CBaseEntity::GetTeamNumber(pCVar11);
      cVar4 = IsASurvivorTeam(iVar6);
      if (cVar4 == '\0') {
        return 1;
      }
      iVar6 = *(int *)(this + 0x15e8);
      if (iVar6 < 1) {
        return 1;
      }
      iVar13 = 0;
      do {
        uVar9 = *(uint *)(*(int *)(this + 0x15dc) + iVar13 * 4);
        if (((uVar9 != 0xffffffff) &&
            (puVar10 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
           && ((*(uint *)(puVar10 + 8) == uVar9 >> 0xc &&
               (pCVar3 = *(CBasePropDoor **)(puVar10 + 4), pCVar3 != (CBasePropDoor *)0x0)))) {
          puVar5 = (undefined4 *)(**(code **)(*(int *)pCVar11 + 0xc))(pCVar11);
          *(undefined4 *)(pCVar3 + 0x1620) = *puVar5;
          DoorOpen(pCVar3,pCVar11);
        }
        iVar13 = iVar13 + 1;
      } while (iVar13 != iVar6);
      return 1;
    }
  }
  if (this[0x1624] != (CBasePropDoor)0x0) {
    if (param_1 == (CBaseEntity *)0x0) goto LAB_007f5025;
    iVar6 = CBaseEntity::GetTeamNumber(param_1);
    cVar4 = IsASurvivorTeam(iVar6);
    if (cVar4 != '\0') {
      uVar9 = (**(code **)(*(int *)this + 0x478))(this);
      if ((char)uVar9 == '\0') {
        PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x15f8),1,0);
        COutputEvent::FireOutput((COutputEvent *)(this + 0x172c),param_1,param_2,0.0);
        return uVar9;
      }
      cVar4 = CDirectorSessionManager::IsWaitingForTeamReady
                        (*(CDirectorSessionManager **)(TheDirector + 0x634));
      if (cVar4 != '\0') {
        return 1;
      }
      (**(code **)(*(int *)this + 0x488))(this,param_1);
      return uVar9;
    }
    if (this[0x1624] != (CBasePropDoor)0x0) goto LAB_007f5025;
  }
  if (param_1 == (CBaseEntity *)0x0) {
    *(undefined4 *)(this + 0x1620) = 0xffffffff;
  }
  else {
    iVar6 = CBaseEntity::GetTeamNumber(param_1);
    if (iVar6 == 3) {
LAB_007f5025:
      iVar6 = (**(code **)(*(int *)this + 0x340))(this,0x331);
      cVar4 = (**(code **)(*(int *)this + 0x478))(this);
      if ((cVar4 == '\0') && (-1 < iVar6)) {
        CDynamicProp::PropSetSequence((CDynamicProp *)this,iVar6);
      }
      PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x15f8),1,0);
      COutputEvent::FireOutput((COutputEvent *)(this + 0x172c),param_1,param_2,0.0);
      return 1;
    }
    puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    *(undefined4 *)(this + 0x1620) = *puVar5;
  }
  PlayLockSounds((CBaseEntity *)this,(locksound_t *)(this + 0x15f8),0,0);
  iVar6 = (**(code **)(*(int *)this + 0x340))(this,0x330);
  cVar4 = (**(code **)(*(int *)this + 0x478))(this);
  if ((cVar4 == '\0') && (-1 < iVar6)) {
    CDynamicProp::PropSetSequence((CDynamicProp *)this,iVar6);
  }
  else if (iVar6 == -1) goto LAB_007f4ffe;
  cVar4 = CBaseAnimating::HasAnimEvent((CBaseAnimating *)this,iVar6,1);
  if (cVar4 != '\0') {
    return 1;
  }
LAB_007f4ffe:
  DoorActivate(this);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)