ServerClassInit<DT_PhysicsProp::ignored>
0x007f0660 · 655 bytes · __cdecl
_Z15ServerClassInitIN14DT_PhysicsProp7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*) */
int ServerClassInit<DT_PhysicsProp::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 007f06ef to 007f06f3 has its CatchHandler @ 007f08f1 */
SendPropInt(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 007f0727 to 007f072b has its CatchHandler @ 007f0920 */
SendPropDataTable(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBreakableProp::m_pClassSendTable,'P');
/* try { // try from 007f0746 to 007f074a has its CatchHandler @ 007f0935 */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0xa8,"DT_BaseAnimating");
/* try { // try from 007f0765 to 007f0769 has its CatchHandler @ 007f0927 */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0xfc,"DT_BaseAnimating");
/* try { // try from 007f0784 to 007f0788 has its CatchHandler @ 007f092e */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x150,"DT_BaseAnimating");
/* try { // try from 007f07a3 to 007f07a7 has its CatchHandler @ 007f0953 */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x1a4,"DT_BaseAnimatingOverlay");
/* try { // try from 007f07c2 to 007f07c6 has its CatchHandler @ 007f095a */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x1f8,"DT_BaseFlex");
/* try { // try from 007f07e1 to 007f07e5 has its CatchHandler @ 007f0961 */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x24c,"DT_BaseFlex");
/* try { // try from 007f0800 to 007f0804 has its CatchHandler @ 007f0968 */
SendPropExclude(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps + 0x2a0,"DT_AnimTimeMustBeFirst");
/* try { // try from 007f0827 to 007f082b has its CatchHandler @ 007f096f */
SendPropBool(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps +
0x2f4,0xcc0e8b,0x167c);
/* try { // try from 007f084e to 007f0852 has its CatchHandler @ 007f0976 */
SendPropBool(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps +
0x348,0xcc0e94,0x167d);
/* try { // try from 007f0875 to 007f0879 has its CatchHandler @ 007f0980 */
SendPropBool(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps +
0x39c,0xcc0ea2,0x167e);
/* try { // try from 007f08bc to 007f08c0 has its CatchHandler @ 007f098a */
SendPropInt(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps +
0x3f0,0xc5d28a,0x148,4,0x10,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
__cxa_guard_release(&ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_2,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_PhysicsProp::g_SendTable,
(SendProp *)
(ServerClassInit<DT_PhysicsProp::ignored>(DT_PhysicsProp::ignored*)::g_SendProps + 0x54
),0xc,"DT_PhysicsProp");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.