L L4D2node

CDynamicProp::CreateBoneFollowers

0x007ef0b0 · 425 bytes · __thiscall

_ZN12CDynamicProp19CreateBoneFollowersEv

Decompiled

undefined (1 param)

/* CDynamicProp::CreateBoneFollowers() */

void __thiscall CDynamicProp::CreateBoneFollowers(CDynamicProp *this)

{
  code *pcVar1;
  char cVar2;
  KeyValues *pKVar3;
  undefined4 uVar4;
  char *pcVar5;
  char *pcVar6;
  vcollide_t *pvVar7;
  uint in_stack_ffffffc8;
  
  if (*(int *)(this + 0x15a4) == 0) {
    pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffc8);
                    /* try { // try from 007ef0f9 to 007ef0fd has its CatchHandler @ 007ef25e */
    KeyValues::KeyValues(pKVar3,"",(IKeyValuesSystem *)0x0,false);
    pcVar1 = *(code **)(*modelinfo + 0x54);
    uVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
    pcVar5 = (char *)(*pcVar1)(modelinfo,uVar4);
    pcVar1 = *(code **)(*modelinfo + 0x10);
    uVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
    pcVar6 = (char *)(*pcVar1)(modelinfo,uVar4);
    cVar2 = KeyValues::LoadFromBuffer(pKVar3,pcVar6,pcVar5,(IBaseFileSystem *)0x0,(char *)0x0);
    if (((cVar2 != '\0') &&
        (pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar3,"bone_followers",false),
        pKVar3 != (KeyValues *)0x0)) &&
       (pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3), pKVar3 != (KeyValues *)0x0)) {
      do {
        pcVar5 = (char *)KeyValues::GetString(pKVar3,(char *)0x0,"");
        CBoneFollowerManager::AddBoneFollower
                  ((CBoneFollowerManager *)(this + 0x15a4),(CBaseAnimating *)this,pcVar5,
                   (solid_t *)0x0);
        pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
      } while (pKVar3 != (KeyValues *)0x0);
    }
    KeyValues::deleteThis();
    if (*(int *)(this + 0x15a4) == 0) {
      pcVar1 = *(code **)(*modelinfo + 0x18);
      uVar4 = (**(code **)(*(int *)this + 0x1c))(this);
      pvVar7 = (vcollide_t *)(*pcVar1)(modelinfo,uVar4);
      if ((pvVar7 != (vcollide_t *)0x0) && (1 < (*(ushort *)pvVar7 & 0x7fff))) {
        CreateBoneFollowersFromRagdoll
                  ((CBaseAnimating *)this,(CBoneFollowerManager *)(this + 0x15a4),pvVar7);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)