CreateBoneFollowersFromRagdoll
0x00786ca0 · 267 bytes · __cdecl
_Z30CreateBoneFollowersFromRagdollP14CBaseAnimatingP20CBoneFollowerManagerP10vcollide_t
Decompiled
undefined (3 params)
/* CreateBoneFollowersFromRagdoll(CBaseAnimating*, CBoneFollowerManager*, vcollide_t*) */
void CreateBoneFollowersFromRagdoll
(CBaseAnimating *param_1,CBoneFollowerManager *param_2,vcollide_t *param_3)
{
code *pcVar1;
char cVar2;
int *piVar3;
int iVar4;
int iVar5;
int **ppiVar6;
int in_GS_OFFSET;
int aiStack_698 [3];
int *local_68c;
vcollide_t *local_688;
int local_684 [4];
CBoneFollowerManager *local_674;
undefined1 *local_670 [4];
undefined1 local_660 [1580];
undefined1 *local_34;
undefined1 local_24;
int local_20;
ppiVar6 = &local_68c;
local_674 = param_2;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_688 = param_3;
local_68c = physcollision;
piVar3 = (int *)(**(code **)(*physcollision + 0xa0))();
do {
iVar4 = *piVar3;
*ppiVar6 = piVar3;
pcVar1 = *(code **)(iVar4 + 0xc);
ppiVar6[-1] = (int *)0x786cf0;
cVar2 = (*pcVar1)();
while( true ) {
if (cVar2 != '\0') {
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
ppiVar6[-1] = (int *)&UNK_00786db5;
__stack_chk_fail();
}
return;
}
iVar4 = *piVar3;
*ppiVar6 = piVar3;
pcVar1 = *(code **)(iVar4 + 8);
ppiVar6[-1] = (int *)0x786d00;
iVar4 = (*pcVar1)();
ppiVar6[1] = (int *)"solid";
*ppiVar6 = (int *)iVar4;
ppiVar6[-1] = (int *)0x786d10;
iVar5 = _V_stricmp((char *)*ppiVar6,(char *)ppiVar6[1]);
iVar4 = *piVar3;
if (iVar5 != 0) break;
ppiVar6[2] = (int *)0x0;
ppiVar6[1] = (int *)local_660;
*ppiVar6 = piVar3;
pcVar1 = *(code **)(iVar4 + 0x10);
ppiVar6[-1] = (int *)0x786d2c;
(*pcVar1)();
iVar4 = *(int *)param_1;
*ppiVar6 = (int *)local_670;
local_24 = 1;
ppiVar6[1] = (int *)param_1;
pcVar1 = *(code **)(iVar4 + 0x20);
ppiVar6[-1] = (int *)0x786d42;
(*pcVar1)();
ppiVar6[2] = (int *)local_660;
ppiVar6[1] = (int *)local_660;
*ppiVar6 = (int *)param_1;
local_34 = &DAT_00d539c2;
if (local_670[0] != (undefined1 *)0x0) {
local_34 = local_670[0];
}
ppiVar6[-1] = (int *)local_674;
ppiVar6[-2] = (int *)0x786d72;
CBoneFollowerManager::AddBoneFollower
((CBoneFollowerManager *)ppiVar6[-1],(CBaseAnimating *)*ppiVar6,(char *)ppiVar6[1],
(solid_t *)ppiVar6[2]);
iVar4 = *piVar3;
ppiVar6[-1] = piVar3;
pcVar1 = *(code **)(iVar4 + 0xc);
ppiVar6[-2] = (int *)0x786d7a;
cVar2 = (*pcVar1)();
ppiVar6 = ppiVar6 + -1;
}
*ppiVar6 = piVar3;
pcVar1 = *(code **)(iVar4 + 0x28);
ppiVar6[-1] = (int *)0x786da6;
(*pcVar1)();
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.