L L4D2node

CreateBoneFollowersFromRagdoll

0x00786ca0 · 267 bytes · __cdecl

_Z30CreateBoneFollowersFromRagdollP14CBaseAnimatingP20CBoneFollowerManagerP10vcollide_t

Decompiled

undefined (3 params)

/* CreateBoneFollowersFromRagdoll(CBaseAnimating*, CBoneFollowerManager*, vcollide_t*) */

void CreateBoneFollowersFromRagdoll
               (CBaseAnimating *param_1,CBoneFollowerManager *param_2,vcollide_t *param_3)

{
  code *pcVar1;
  char cVar2;
  int *piVar3;
  int iVar4;
  int iVar5;
  int **ppiVar6;
  int in_GS_OFFSET;
  int aiStack_698 [3];
  int *local_68c;
  vcollide_t *local_688;
  int local_684 [4];
  CBoneFollowerManager *local_674;
  undefined1 *local_670 [4];
  undefined1 local_660 [1580];
  undefined1 *local_34;
  undefined1 local_24;
  int local_20;
  
  ppiVar6 = &local_68c;
  local_674 = param_2;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_688 = param_3;
  local_68c = physcollision;
  piVar3 = (int *)(**(code **)(*physcollision + 0xa0))();
  do {
    iVar4 = *piVar3;
    *ppiVar6 = piVar3;
    pcVar1 = *(code **)(iVar4 + 0xc);
    ppiVar6[-1] = (int *)0x786cf0;
    cVar2 = (*pcVar1)();
    while( true ) {
      if (cVar2 != '\0') {
        if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
          ppiVar6[-1] = (int *)&UNK_00786db5;
          __stack_chk_fail();
        }
        return;
      }
      iVar4 = *piVar3;
      *ppiVar6 = piVar3;
      pcVar1 = *(code **)(iVar4 + 8);
      ppiVar6[-1] = (int *)0x786d00;
      iVar4 = (*pcVar1)();
      ppiVar6[1] = (int *)"solid";
      *ppiVar6 = (int *)iVar4;
      ppiVar6[-1] = (int *)0x786d10;
      iVar5 = _V_stricmp((char *)*ppiVar6,(char *)ppiVar6[1]);
      iVar4 = *piVar3;
      if (iVar5 != 0) break;
      ppiVar6[2] = (int *)0x0;
      ppiVar6[1] = (int *)local_660;
      *ppiVar6 = piVar3;
      pcVar1 = *(code **)(iVar4 + 0x10);
      ppiVar6[-1] = (int *)0x786d2c;
      (*pcVar1)();
      iVar4 = *(int *)param_1;
      *ppiVar6 = (int *)local_670;
      local_24 = 1;
      ppiVar6[1] = (int *)param_1;
      pcVar1 = *(code **)(iVar4 + 0x20);
      ppiVar6[-1] = (int *)0x786d42;
      (*pcVar1)();
      ppiVar6[2] = (int *)local_660;
      ppiVar6[1] = (int *)local_660;
      *ppiVar6 = (int *)param_1;
      local_34 = &DAT_00d539c2;
      if (local_670[0] != (undefined1 *)0x0) {
        local_34 = local_670[0];
      }
      ppiVar6[-1] = (int *)local_674;
      ppiVar6[-2] = (int *)0x786d72;
      CBoneFollowerManager::AddBoneFollower
                ((CBoneFollowerManager *)ppiVar6[-1],(CBaseAnimating *)*ppiVar6,(char *)ppiVar6[1],
                 (solid_t *)ppiVar6[2]);
      iVar4 = *piVar3;
      ppiVar6[-1] = piVar3;
      pcVar1 = *(code **)(iVar4 + 0xc);
      ppiVar6[-2] = (int *)0x786d7a;
      cVar2 = (*pcVar1)();
      ppiVar6 = ppiVar6 + -1;
    }
    *ppiVar6 = piVar3;
    pcVar1 = *(code **)(iVar4 + 0x28);
    ppiVar6[-1] = (int *)0x786da6;
    (*pcVar1)();
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)