DataMapInit<CPointTemplate>
0x007df440 · 380 bytes · __cdecl
_Z11DataMapInitI14CPointTemplateEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* datamap_t* DataMapInit<CPointTemplate>(CPointTemplate*) */
datamap_t * DataMapInit<CPointTemplate>(CPointTemplate *param_1)
{
int iVar1;
if (DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder);
if (iVar1 != 0) {
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._0_4_ = s_CPointTemplate_00cbf5cf;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._8_4_ = 0;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._12_4_ = 0;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._16_4_ = 0;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._20_4_ = 0;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._24_4_ = 0;
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder._4_4_ = 0xe;
__cxa_guard_release(&DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
DataMapInit<CPointTemplate>(CPointTemplate*)::nameHolder,&__dso_handle);
}
}
CPointTemplate::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
if (DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc);
if (iVar1 != 0) {
if (CUtlVectorDataopsInstantiator<12>::
GetDataOps<CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>>(CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>*)
::ops == '\0') {
iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<12>::
GetDataOps<CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>>(CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>*)
::ops);
if (iVar1 != 0) {
CUtlVectorDataopsInstantiator<12>::
GetDataOps<CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>>(CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>*)
::ops = &PTR_Save_00cc0400;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<12>::
GetDataOps<CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>>(CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>*)
::ops);
}
}
DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc._1108_4_ =
&CUtlVectorDataopsInstantiator<12>::
GetDataOps<CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>>(CUtlVector<CBaseEntity*,CUtlMemory<CBaseEntity*,int>>*)
::ops;
if (CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<template_t,CUtlMemory<template_t,int>>>(CUtlVector<template_t,CUtlMemory<template_t,int>>*)
::ops == '\0') {
iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<template_t,CUtlMemory<template_t,int>>>(CUtlVector<template_t,CUtlMemory<template_t,int>>*)
::ops);
if (iVar1 != 0) {
CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<template_t,CUtlMemory<template_t,int>>>(CUtlVector<template_t,CUtlMemory<template_t,int>>*)
::ops = &PTR_Save_00cc0420;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<template_t,CUtlMemory<template_t,int>>>(CUtlVector<template_t,CUtlMemory<template_t,int>>*)
::ops);
}
}
DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc._1172_4_ =
&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<template_t,CUtlMemory<template_t,int>>>(CUtlVector<template_t,CUtlMemory<template_t,int>>*)
::ops;
DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc._1300_4_ = eventFuncs;
__cxa_guard_release(&DataMapInit<CPointTemplate>(CPointTemplate*)::dataDesc);
}
}
CPointTemplate::m_DataMap._4_4_ = 0x14;
CPointTemplate::m_DataMap._0_4_ = 0xf50a20;
return (datamap_t *)CPointTemplate::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.