L L4D2node

template_t::_GLOBAL__sub_I_m_DataMap

0x003ae6b0 · 526 bytes · __cdecl

Decompiled

undefined (0 params)

/* template_t::m_DataMap */

void template_t::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec4_origin._0_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  point_template = &PTR_Create_00cbfcf0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&point_template,"point_template");
  template_t_DataDescInit::g_DataMapHolder = DataMapInit<template_t>((template_t *)0x0);
  CPointTemplate_DataDescInit::g_DataMapHolder = DataMapInit<CPointTemplate>((CPointTemplate *)0x0);
  CAutoGameSystem::CAutoGameSystem
            ((CAutoGameSystem *)g_PointTemplatePrecacher,"CPointTemplatePrecacher");
  g_PointTemplatePrecacher._0_4_ = &PTR_Name_00cc0048;
  g_PointTemplatePrecacher._12_4_ = 0;
  g_PointTemplatePrecacher._16_4_ = 0;
  g_PointTemplatePrecacher._20_4_ = 0;
  g_PointTemplatePrecacher._24_4_ = 0;
  g_PointTemplatePrecacher._28_4_ = 0;
  __cxa_atexit(CPointTemplatePrecacher::~CPointTemplatePrecacher,g_PointTemplatePrecacher,
               &__dso_handle);
  g_CPointScriptTemplate_ScriptDesc._0_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._4_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._8_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._12_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._16_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._20_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._24_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._28_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._32_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._36_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._40_4_ = 0;
  g_CPointScriptTemplate_ScriptDesc._44_4_ = 0;
  __cxa_atexit(ScriptClassDesc_t::~ScriptClassDesc_t,g_CPointScriptTemplate_ScriptDesc,&__dso_handle
              );
  point_script_template = &PTR_Create_00cc0098;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&point_script_template,"point_script_template");
  CPointScriptTemplate_DataDescInit::g_DataMapHolder =
       DataMapInit<CPointScriptTemplate>((CPointScriptTemplate *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)