CPointAngleSensor::Think
0x007d8430 · 754 bytes · __thiscall
_ZN17CPointAngleSensor5ThinkEv
Decompiled
undefined (1 param)
/* CPointAngleSensor::Think() */
void __thiscall CPointAngleSensor::Think(CPointAngleSensor *this)
{
uint uVar1;
int *piVar2;
int iVar3;
char cVar4;
undefined *puVar5;
undefined *puVar6;
CBaseEntity *pCVar7;
float fVar8;
float local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(this + 0x448);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar6 + 4), piVar2 != (int *)0x0)) {
(**(code **)(*piVar2 + 0x24c))(piVar2,&local_3c,0,0);
*(undefined4 *)(this + 0x4a0) = 3;
local_20 = 3;
*(undefined4 *)(this + 0x490) = local_3c;
local_30 = *(undefined4 *)(this + 0x490);
*(undefined4 *)(this + 0x494) = local_38;
*(undefined4 *)(this + 0x498) = local_34;
local_2c = *(undefined4 *)(this + 0x494);
local_28 = *(undefined4 *)(this + 0x498);
local_24 = *(undefined4 *)(this + 0x49c);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x490),&local_30,this,this,0);
uVar1 = *(uint *)(this + 0x44c);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
(*(CBaseEntity **)(puVar6 + 4) != (CBaseEntity *)0x0)))) {
uVar1 = *(uint *)(this + 0x448);
pCVar7 = (CBaseEntity *)0x0;
if (uVar1 != 0xffffffff) {
puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if ((puVar5 == (undefined *)0xfffffffc) || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
pCVar7 = (CBaseEntity *)0x0;
}
else {
pCVar7 = *(CBaseEntity **)(puVar5 + 4);
}
}
cVar4 = IsFacingWithinTolerance
(this,pCVar7,*(CBaseEntity **)(puVar6 + 4),*(float *)(this + 0x454),
&local_44);
iVar3 = gpGlobals;
if (cVar4 == '\0') {
if (this[0x45c] != (CPointAngleSensor)0x0) {
this[0x45c] = (CPointAngleSensor)0x0;
}
*(undefined4 *)(this + 0x458) = 0;
}
else if (this[0x45c] == (CPointAngleSensor)0x0) {
fVar8 = *(float *)(this + 0x458);
if (fVar8 == 0.0) {
fVar8 = *(float *)(gpGlobals + 0xc);
*(float *)(this + 0x458) = fVar8;
}
if (fVar8 + *(float *)(this + 0x450) < *(float *)(iVar3 + 0xc) ||
fVar8 + *(float *)(this + 0x450) == *(float *)(iVar3 + 0xc)) {
COutputEvent::FireOutput
((COutputEvent *)(this + 0x460),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
this[0x45c] = (CPointAngleSensor)0x1;
}
}
local_40 = *(float *)(this + 0x454);
if (local_40 == 1.0) {
local_40 = (float)((uint)local_40 & -(uint)(local_44 < 1.0));
}
else {
local_40 = (local_44 - 1.0) / (local_40 - 1.0);
if (1.0 <= local_40) {
local_40 = 1.0;
}
if (local_40 <= 0.0) {
local_40 = 0.0;
}
local_40 = 1.0 - local_40;
}
variant_t::Set((variant_t *)(this + 0x4a8),1,&local_40);
local_30 = *(undefined4 *)(this + 0x4a8);
local_2c = *(undefined4 *)(this + 0x4ac);
local_28 = *(undefined4 *)(this + 0x4b0);
local_24 = *(undefined4 *)(this + 0x4b4);
local_20 = *(undefined4 *)(this + 0x4b8);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x4a8),&local_30,this,this,0);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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