CLagCompensationManager::Shutdown
0x007cf370 · 165 bytes · __thiscall
_ZN23CLagCompensationManager8ShutdownEv
Decompiled
undefined (1 param)
/* CLagCompensationManager::Shutdown() */
void __thiscall CLagCompensationManager::Shutdown(CLagCompensationManager *this)
{
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this_00;
void *pvVar1;
ushort uVar2;
this_00 = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x10);
for (uVar2 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::FirstInorder(this_00); uVar2 != 0xffff;
uVar2 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NextInorder(this_00,uVar2)) {
pvVar1 = *(void **)((uint)uVar2 * 0x10 + *(int *)(this + 0x14) + 0xc);
if (pvVar1 != (void *)0x0) {
CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>::
RemoveAll((CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>
*)((int)pvVar1 + 4));
CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>::Purge();
operator_delete(pvVar1);
}
}
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll(this_00);
*(undefined2 *)(this + 0x24) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 0x14));
*(undefined2 *)(this + 0x26) = 0xffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.