L L4D2node

CLagCompensationManager::Shutdown

0x007cf370 · 165 bytes · __thiscall

_ZN23CLagCompensationManager8ShutdownEv

Decompiled

undefined (1 param)

/* CLagCompensationManager::Shutdown() */

void __thiscall CLagCompensationManager::Shutdown(CLagCompensationManager *this)

{
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  *this_00;
  void *pvVar1;
  ushort uVar2;
  
  this_00 = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
             *)(this + 0x10);
  for (uVar2 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::FirstInorder(this_00); uVar2 != 0xffff;
      uVar2 = CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::NextInorder(this_00,uVar2)) {
    pvVar1 = *(void **)((uint)uVar2 * 0x10 + *(int *)(this + 0x14) + 0xc);
    if (pvVar1 != (void *)0x0) {
      CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>::
      RemoveAll((CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>
                 *)((int)pvVar1 + 4));
      CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>::Purge();
      operator_delete(pvVar1);
    }
  }
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll(this_00);
  *(undefined2 *)(this + 0x24) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,CLagCompensationManager::EntityLagData*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0x14));
  *(undefined2 *)(this + 0x26) = 0xffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)