L L4D2node

CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>::RemoveAll

0x007cdb10 · 407 bytes · __thiscall

_ZN14CUtlLinkedListI9LagRecordiLb1Ei15CUtlFixedMemoryI19UtlLinkedListElem_tIS0_iEEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlLinkedList<LagRecord, int, true, int, CUtlFixedMemory<UtlLinkedListElem_t<LagRecord, int> >
   >::RemoveAll() */

void __thiscall
CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>::
RemoveAll(CUtlLinkedList<LagRecord,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LagRecord,int>>>
          *this)

{
  undefined4 *puVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  int iVar4;
  undefined4 *puVar5;
  int iVar6;
  
  if ((*(int *)(this + 0x20) == 0) && (*(int *)(this + 0x24) == -1)) {
    return;
  }
  puVar5 = *(undefined4 **)this;
  iVar6 = -(uint)(puVar5 == (undefined4 *)0x0);
LAB_007cdb3a:
  if (puVar5 == (undefined4 *)0x0) goto LAB_007cdc88;
  do {
    if (((iVar6 == -1) || ((int)puVar5[1] <= iVar6)) ||
       (puVar2 = puVar5 + iVar6 * 0x4e + 2, puVar2 == (undefined4 *)0x0)) goto LAB_007cdc52;
    puVar1 = *(undefined4 **)(this + 0x20);
    if (((puVar1 == (undefined4 *)0x0) || (iVar4 = *(int *)(this + 0x24), iVar4 < 0)) ||
       ((int)puVar1[1] <= iVar4)) {
LAB_007cdc38:
      if ((puVar2 != (undefined4 *)puVar2[0x4c]) || (puVar2 == (undefined4 *)puVar2[0x4d])) {
        puVar2[0x4c] = puVar2;
        puVar2[0x4d] = *(undefined4 *)(this + 0x14);
        *(undefined4 **)(this + 0x14) = puVar2;
LAB_007cdc52:
        iVar4 = *(int *)(this + 0x24);
        puVar2 = *(undefined4 **)(this + 0x20);
        goto LAB_007cdc58;
      }
      iVar4 = *(int *)(this + 0x24);
    }
    else {
      puVar3 = puVar1 + 2;
      if ((puVar2 < puVar3) || (puVar3 + puVar1[1] * 0x4e <= puVar2)) {
        for (puVar3 = (undefined4 *)*puVar1; puVar3 != (undefined4 *)0x0;
            puVar3 = (undefined4 *)*puVar3) {
          if ((puVar3 + 2 <= puVar2) && (puVar2 < puVar3 + 2 + puVar3[1] * 0x4e)) goto LAB_007cdbf9;
        }
        goto LAB_007cdc38;
      }
      if ((int)puVar2 <= (int)(puVar3 + iVar4 * 0x4e)) goto LAB_007cdc38;
    }
LAB_007cdbf9:
    if (puVar1 == puVar5) goto LAB_007cdc5c;
    while( true ) {
      if (((puVar5 == (undefined4 *)0x0) || (iVar6 == -1)) || ((int)puVar5[1] <= iVar6))
      goto LAB_007cdc10;
      iVar6 = iVar6 + 1;
      if (iVar6 < (int)puVar5[1]) goto LAB_007cdb3a;
      puVar5 = (undefined4 *)*puVar5;
      iVar6 = -(uint)(puVar5 == (undefined4 *)0x0);
      if (puVar5 != (undefined4 *)0x0) break;
LAB_007cdc88:
      if (iVar6 == -1) goto LAB_007cdc10;
      iVar4 = *(int *)(this + 0x24);
      puVar2 = *(undefined4 **)(this + 0x20);
LAB_007cdc58:
      if (puVar2 == puVar5) {
LAB_007cdc5c:
        if (iVar4 == iVar6) {
LAB_007cdc10:
          *(undefined4 *)(this + 0xc) = 0;
          *(undefined4 *)(this + 0x10) = 0;
          *(undefined4 *)(this + 0x18) = 0;
          return;
        }
      }
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)