L L4D2node

CPlayerLocalData::UpdateAreaBits

0x007c5790 · 680 bytes · __thiscall

_ZN16CPlayerLocalData14UpdateAreaBitsEP11CBasePlayerPh

Decompiled

undefined (3 params)

/* CPlayerLocalData::UpdateAreaBits(CBasePlayer*, unsigned char*) */

void __thiscall
CPlayerLocalData::UpdateAreaBits(CPlayerLocalData *this,CBasePlayer *param_1,uchar *param_2)

{
  uint uVar1;
  int *piVar2;
  int iVar3;
  int iVar4;
  undefined *puVar5;
  CPlayerLocalData *pCVar6;
  uint *puVar7;
  int in_GS_OFFSET;
  byte bVar8;
  int local_94;
  int local_90;
  CBasePlayer local_8c [12];
  CBasePlayer local_80 [12];
  int *local_74;
  undefined4 local_70;
  undefined4 local_6c;
  int local_68;
  int *local_64;
  CPlayerLocalData local_60 [32];
  uint local_40 [8];
  int local_20;
  
  bVar8 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  GetPlayerViewPosition(local_8c);
  pCVar6 = local_60;
  for (iVar3 = 8; iVar3 != 0; iVar3 = iVar3 + -1) {
    *(undefined4 *)pCVar6 = 0;
    pCVar6 = pCVar6 + ((uint)bVar8 * -2 + 1) * 4;
  }
  local_94 = (**(code **)(*engine + 0x104))(engine,local_8c);
  (**(code **)(*engine + 0x108))(engine,local_94,local_60,0x20);
  local_74 = (int *)0x0;
  local_70 = 0;
  local_6c = 0;
  local_68 = 0;
  local_64 = (int *)0x0;
                    /* try { // try from 007c5850 to 007c59e3 has its CatchHandler @ 007c5a3e */
  CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
            ((CUtlVector<int,CUtlMemory<int,int>> *)&local_74,0,&local_94);
  piVar2 = (int *)CBasePlayer::GetSplitScreenPlayers(param_1);
  if (0 < piVar2[3]) {
    iVar3 = 0;
    do {
      while ((((uVar1 = *(uint *)(*piVar2 + iVar3 * 4), uVar1 == 0xffffffff ||
               (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc))
              || (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0))) {
LAB_007c5870:
        iVar3 = iVar3 + 1;
        if (piVar2[3] <= iVar3) goto LAB_007c5970;
      }
      puVar7 = local_40;
      for (iVar4 = 8; iVar4 != 0; iVar4 = iVar4 + -1) {
        *puVar7 = 0;
        puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
      }
      GetPlayerViewPosition(local_80);
      local_90 = (**(code **)(*engine + 0x104))(engine,local_80);
      if (0 < local_68) {
        if (local_90 != *local_74) {
          iVar4 = 0;
          do {
            iVar4 = iVar4 + 1;
            if (iVar4 == local_68) goto LAB_007c5908;
          } while (local_90 != local_74[iVar4]);
          if (iVar4 == -1) goto LAB_007c5908;
        }
        goto LAB_007c5870;
      }
LAB_007c5908:
      CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
                ((CUtlVector<int,CUtlMemory<int,int>> *)&local_74,local_68,&local_90);
      (**(code **)(*engine + 0x108))(engine,local_90,local_40,0x20);
      iVar4 = 0;
      do {
        *(uint *)(local_60 + iVar4 * 4) = *(uint *)(local_60 + iVar4 * 4) | local_40[iVar4];
        iVar4 = iVar4 + 1;
      } while (iVar4 != 8);
      iVar3 = iVar3 + 1;
    } while (iVar3 < piVar2[3]);
  }
LAB_007c5970:
  iVar3 = 0;
  do {
    if (local_60[iVar3] != this[iVar3 + 4]) {
      (**(code **)(*(int *)this + 4))(this,this + iVar3 + 4);
      this[iVar3 + 4] = local_60[iVar3];
    }
    iVar3 = iVar3 + 1;
  } while (iVar3 != 0x20);
  iVar3 = 0;
  do {
    if (*(CPlayerLocalData *)(param_2 + iVar3) != this[iVar3 + 0x24]) {
      (**(code **)(*(int *)this + 4))(this,this + iVar3 + 0x24);
      this[iVar3 + 0x24] = *(CPlayerLocalData *)(param_2 + iVar3);
    }
    iVar3 = iVar3 + 1;
  } while (iVar3 != 0x18);
  local_68 = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_74);
  local_64 = local_74;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_74);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)