GetPlayerViewPosition
0x007c49a0 · 94 bytes · __regparm3
_ZL21GetPlayerViewPositionP11CBasePlayer
Decompiled
undefined (1 param)
/* GetPlayerViewPosition(CBasePlayer*) */
CBasePlayer * __regparm3 GetPlayerViewPosition(CBasePlayer *param_1)
{
uint uVar1;
int *in_EDX;
undefined *puVar2;
uVar1 = in_EDX[0x822];
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int **)(puVar2 + 4) != (int *)0x0)) {
in_EDX = *(int **)(puVar2 + 4);
}
(**(code **)(*in_EDX + 0x234))(param_1,in_EDX);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.