CBasePlayer::TakeHealth
0x007bcd60 · 85 bytes · __thiscall
_ZN11CBasePlayer10TakeHealthEfi
Decompiled
undefined (3 params)
/* CBasePlayer::TakeHealth(float, int) */
void __thiscall CBasePlayer::TakeHealth(CBasePlayer *this,float param_1,int param_2)
{
uint uVar1;
if (this[0x105] != (CBasePlayer)0x0) {
uVar1 = (**(code **)(*g_pGameRules + 0x58))(g_pGameRules);
*(uint *)(this + 0x1d54) = *(uint *)(this + 0x1d54) & (~param_2 | uVar1);
}
CBaseCombatCharacter::TakeHealth((float)this,(int)param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.