L L4D2node

CBasePlayer::TakeHealth

0x007bcd60 · 85 bytes · __thiscall

_ZN11CBasePlayer10TakeHealthEfi

Decompiled

undefined (3 params)

/* CBasePlayer::TakeHealth(float, int) */

void __thiscall CBasePlayer::TakeHealth(CBasePlayer *this,float param_1,int param_2)

{
  uint uVar1;
  
  if (this[0x105] != (CBasePlayer)0x0) {
    uVar1 = (**(code **)(*g_pGameRules + 0x58))(g_pGameRules);
    *(uint *)(this + 0x1d54) = *(uint *)(this + 0x1d54) & (~param_2 | uVar1);
  }
  CBaseCombatCharacter::TakeHealth((float)this,(int)param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)