CBaseCombatCharacter::TakeHealth
0x005f0250 · 25 bytes · __cdecl
_ZN20CBaseCombatCharacter10TakeHealthEfi
Decompiled
undefined (2 params)
/* CBaseCombatCharacter::TakeHealth(float, int) */
undefined4 CBaseCombatCharacter::TakeHealth(float param_1,int param_2)
{
undefined4 uVar1;
if (*(char *)((int)param_1 + 0x105) == '\0') {
return 0;
}
uVar1 = CBaseEntity::TakeHealth(param_1,param_2);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.