L L4D2node

CBaseCombatCharacter::TakeHealth

0x005f0250 · 25 bytes · __cdecl

_ZN20CBaseCombatCharacter10TakeHealthEfi

Decompiled

undefined (2 params)

/* CBaseCombatCharacter::TakeHealth(float, int) */

undefined4 CBaseCombatCharacter::TakeHealth(float param_1,int param_2)

{
  undefined4 uVar1;
  
  if (*(char *)((int)param_1 + 0x105) == '\0') {
    return 0;
  }
  uVar1 = CBaseEntity::TakeHealth(param_1,param_2);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)