CBasePlayer::AddPoints
0x007ad530 · 71 bytes · __thiscall
_ZN11CBasePlayer9AddPointsEib
Decompiled
undefined (3 params)
/* CBasePlayer::AddPoints(int, bool) */
void __thiscall CBasePlayer::AddPoints(CBasePlayer *this,int param_1,bool param_2)
{
int iVar1;
if ((-1 < param_1) || (param_2)) {
iVar1 = *(int *)(this + 0x1f5c);
}
else {
iVar1 = *(int *)(this + 0x1f5c);
if (iVar1 < 0) {
return;
}
if (iVar1 < -param_1) {
param_1 = -iVar1;
}
}
*(int *)(this + 0x1f5c) = param_1 + iVar1;
*(int *)(this + 0x1ca8) = param_1 + iVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.