CBaseEntity::AddPoints
0x0060cf60 · 71 bytes · __thiscall
_ZN11CBaseEntity9AddPointsEib
Decompiled
undefined (3 params)
/* CBaseEntity::AddPoints(int, bool) */
void __thiscall CBaseEntity::AddPoints(CBaseEntity *this,int param_1,bool param_2)
{
char cVar1;
if (this != (CBaseEntity *)0x0) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar1 != '\0') {
CBasePlayer::AddPoints((CBasePlayer *)this,param_1,param_2);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.