L L4D2node

CBasePlayer::CommitSuicide

0x007aa740 · 285 bytes · __thiscall

_ZN11CBasePlayer13CommitSuicideERK6Vectorbb

Decompiled

undefined (4 params)

/* CBasePlayer::CommitSuicide(Vector const&, bool, bool) */

void __thiscall
CBasePlayer::CommitSuicide(CBasePlayer *this,Vector *param_1,bool param_2,bool param_3)

{
  int iVar1;
  int *piVar2;
  char cVar3;
  undefined4 *puVar4;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_48;
  float local_40;
  uint local_34;
  
  piVar2 = mdlcache;
  (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 007aa76e to 007aa83c has its CatchHandler @ 007aa860 */
  cVar3 = (**(code **)(*(int *)this + 300))(this);
  if ((cVar3 != '\0') && ((*(float *)(this + 0x1da8) <= *(float *)(gpGlobals + 0xc) || (param_3))))
  {
    iVar1 = *(int *)(this + 0x100);
    *(float *)(this + 0x1da8) = *(float *)(gpGlobals + 0xc) + 5.0;
    CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
    local_40 = (float)(iVar1 + 10);
    puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
    local_48 = *puVar4;
    local_7c = *(undefined4 *)param_1;
    local_78 = *(undefined4 *)(param_1 + 4);
    local_34 = ~-(uint)!param_2 & 0x2040;
    local_74 = *(undefined4 *)(param_1 + 8);
    puVar4 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
    local_70 = *puVar4;
    local_6c = puVar4[1];
    local_68 = puVar4[2];
    CBaseEntity::TakeDamage((CBaseEntity *)this,(CTakeDamageInfo *)&local_7c);
    (**(code **)(*piVar2 + 0x6c))(piVar2);
    return;
  }
  (**(code **)(*piVar2 + 0x6c))(piVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)