DataMapInit<CPhysMagnet>
0x007a0790 · 337 bytes · __cdecl
_Z11DataMapInitI11CPhysMagnetEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* datamap_t* DataMapInit<CPhysMagnet>(CPhysMagnet*) */
datamap_t * DataMapInit<CPhysMagnet>(CPhysMagnet *param_1)
{
int iVar1;
if (DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder);
if (iVar1 != 0) {
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._0_4_ = s_CPhysMagnet_00cb3c96;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._8_4_ = 0;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._12_4_ = 0;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._16_4_ = 0;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._20_4_ = 0;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._24_4_ = 0;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder._4_4_ = 0xb;
__cxa_guard_release(&DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
DataMapInit<CPhysMagnet>(CPhysMagnet*)::nameHolder,&__dso_handle);
}
}
CPhysMagnet::m_DataMap._12_4_ = CBaseAnimating::m_DataMap;
if (DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc == '\0') {
iVar1 = __cxa_guard_acquire(&DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc);
if (iVar1 != 0) {
DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc._84_4_ = eventFuncs;
DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc._148_4_ = eventFuncs;
if (CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>>(CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>*)
::ops == '\0') {
iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>>(CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>*)
::ops);
if (iVar1 != 0) {
CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>>(CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>*)
::ops = &PTR_Save_00cb6a18;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>>(CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>*)
::ops);
}
}
DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc._532_4_ =
&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>>(CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>*)
::ops;
/* try { // try from 007a081d to 007a0821 has its CatchHandler @ 007a08ef */
DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc._596_4_ = GetPhysObjSaveRestoreOps(4);
__cxa_guard_release(&DataMapInit<CPhysMagnet>(CPhysMagnet*)::dataDesc);
}
}
CPhysMagnet::m_DataMap._4_4_ = 0x11;
CPhysMagnet::m_DataMap._0_4_ = 0xf49940;
return (datamap_t *)CPhysMagnet::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.