L L4D2node

_GLOBAL__sub_I_debug_physimpact

0x003ac490 · 893 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_debug_physimpact(void)

{
  undefined4 *puVar1;
  
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)debug_physimpact,"debug_physimpact","0",0);
  __cxa_atexit(ConVar::~ConVar,debug_physimpact,&__dso_handle);
  phys_spring = &PTR_Create_00cb4628;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&phys_spring,"phys_spring");
  CPhysicsSpring_DataDescInit::g_DataMapHolder = DataMapInit<CPhysicsSpring>((CPhysicsSpring *)0x0);
  ServerClass::ServerClass
            ((ServerClass *)g_CPhysBox_ClassReg,"CPhysBox",(SendTable *)&DT_PhysBox::g_SendTable);
  SendTable::SendTable((SendTable *)&DT_PhysBox::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,&DT_PhysBox::g_SendTable,&__dso_handle);
  DT_PhysBox::g_SendTableInit = ServerClassInit<DT_PhysBox::ignored>((ignored *)0x0);
  func_physbox = &PTR_Create_00cb4e38;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_physbox,"func_physbox");
  CPhysBox_DataDescInit::g_DataMapHolder = DataMapInit<CPhysBox>((CPhysBox *)0x0);
  env_physexplosion = &PTR_Create_00cb4e50;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_physexplosion,"env_physexplosion");
  CPhysExplosion_DataDescInit::g_DataMapHolder = DataMapInit<CPhysExplosion>((CPhysExplosion *)0x0);
  env_physimpact = &PTR_Create_00cb5198;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_physimpact,"env_physimpact");
  CPhysImpact_DataDescInit::g_DataMapHolder = DataMapInit<CPhysImpact>((CPhysImpact *)0x0);
  simple_physics_brush = &PTR_Create_00cb5838;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&simple_physics_brush,"simple_physics_brush");
  simple_physics_prop = &PTR_Create_00cb5c20;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&simple_physics_prop,"simple_physics_prop");
  phys_convert = &PTR_Create_00cb5c38;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&phys_convert,"phys_convert");
  CPhysConvert_DataDescInit::g_DataMapHolder = DataMapInit<CPhysConvert>((CPhysConvert *)0x0);
  phys_magnet = &PTR_Create_00cb5f98;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&phys_magnet,"phys_magnet");
  magnetted_objects_t_DataDescInit::g_DataMapHolder =
       DataMapInit<magnetted_objects_t>((magnetted_objects_t *)0x0);
  CPhysMagnet_DataDescInit::g_DataMapHolder = DataMapInit<CPhysMagnet>((CPhysMagnet *)0x0);
  ServerClass::ServerClass
            ((ServerClass *)g_CPhysMagnet_ClassReg,"CPhysMagnet",
             (SendTable *)DT_PhysMagnet::g_SendTable);
  SendTable::SendTable((SendTable *)DT_PhysMagnet::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_PhysMagnet::g_SendTable,&__dso_handle);
  DT_PhysMagnet::g_SendTableInit = ServerClassInit<DT_PhysMagnet::ignored>((ignored *)0x0);
  info_mass_center = &PTR_Create_00cb66b8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&info_mass_center,"info_mass_center");
  point_push = &PTR_Create_00cb66d0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&point_push,"point_push");
  CPointPush_DataDescInit::g_DataMapHolder = DataMapInit<CPointPush>((CPointPush *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)