_GLOBAL__sub_I_debug_physimpact
0x003ac490 · 893 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_debug_physimpact(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)debug_physimpact,"debug_physimpact","0",0);
__cxa_atexit(ConVar::~ConVar,debug_physimpact,&__dso_handle);
phys_spring = &PTR_Create_00cb4628;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_spring,"phys_spring");
CPhysicsSpring_DataDescInit::g_DataMapHolder = DataMapInit<CPhysicsSpring>((CPhysicsSpring *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CPhysBox_ClassReg,"CPhysBox",(SendTable *)&DT_PhysBox::g_SendTable);
SendTable::SendTable((SendTable *)&DT_PhysBox::g_SendTable);
__cxa_atexit(SendTable::~SendTable,&DT_PhysBox::g_SendTable,&__dso_handle);
DT_PhysBox::g_SendTableInit = ServerClassInit<DT_PhysBox::ignored>((ignored *)0x0);
func_physbox = &PTR_Create_00cb4e38;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&func_physbox,"func_physbox");
CPhysBox_DataDescInit::g_DataMapHolder = DataMapInit<CPhysBox>((CPhysBox *)0x0);
env_physexplosion = &PTR_Create_00cb4e50;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&env_physexplosion,"env_physexplosion");
CPhysExplosion_DataDescInit::g_DataMapHolder = DataMapInit<CPhysExplosion>((CPhysExplosion *)0x0);
env_physimpact = &PTR_Create_00cb5198;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&env_physimpact,"env_physimpact");
CPhysImpact_DataDescInit::g_DataMapHolder = DataMapInit<CPhysImpact>((CPhysImpact *)0x0);
simple_physics_brush = &PTR_Create_00cb5838;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&simple_physics_brush,"simple_physics_brush");
simple_physics_prop = &PTR_Create_00cb5c20;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&simple_physics_prop,"simple_physics_prop");
phys_convert = &PTR_Create_00cb5c38;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_convert,"phys_convert");
CPhysConvert_DataDescInit::g_DataMapHolder = DataMapInit<CPhysConvert>((CPhysConvert *)0x0);
phys_magnet = &PTR_Create_00cb5f98;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_magnet,"phys_magnet");
magnetted_objects_t_DataDescInit::g_DataMapHolder =
DataMapInit<magnetted_objects_t>((magnetted_objects_t *)0x0);
CPhysMagnet_DataDescInit::g_DataMapHolder = DataMapInit<CPhysMagnet>((CPhysMagnet *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CPhysMagnet_ClassReg,"CPhysMagnet",
(SendTable *)DT_PhysMagnet::g_SendTable);
SendTable::SendTable((SendTable *)DT_PhysMagnet::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_PhysMagnet::g_SendTable,&__dso_handle);
DT_PhysMagnet::g_SendTableInit = ServerClassInit<DT_PhysMagnet::ignored>((ignored *)0x0);
info_mass_center = &PTR_Create_00cb66b8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&info_mass_center,"info_mass_center");
point_push = &PTR_Create_00cb66d0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&point_push,"point_push");
CPointPush_DataDescInit::g_DataMapHolder = DataMapInit<CPointPush>((CPointPush *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.