PhysFrictionSound
0x0077cb30 · 919 bytes · __cdecl
_Z17PhysFrictionSoundP11CBaseEntityP14IPhysicsObjectPKcRsf
Decompiled
undefined (5 params)
/* PhysFrictionSound(CBaseEntity*, IPhysicsObject*, char const*, short&, float) */
void PhysFrictionSound(CBaseEntity *param_1,IPhysicsObject *param_2,char *param_3,short *param_4,
float param_5)
{
char cVar1;
undefined4 *puVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
undefined1 *puVar6;
undefined1 *puVar7;
undefined4 *puVar8;
int in_GS_OFFSET;
float local_10c;
Vector local_f4 [12];
undefined **local_e8 [8];
undefined4 local_c8;
float local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
int local_b4;
undefined1 local_b0;
undefined4 local_ac;
undefined1 local_a8;
undefined4 local_28;
undefined4 local_24;
int local_20;
puVar6 = &stack0xfffffed4;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
puVar7 = &stack0xfffffed4;
if (param_1 != (CBaseEntity *)0x0) {
if (param_5 <= 0.0) {
param_5 = 0.0;
}
if (1.0 <= param_5) {
param_5 = 1.0;
}
puVar7 = &stack0xfffffed4;
if (0.0078125 < param_5) {
puVar2 = (undefined4 *)(g_Collisions + 0xc);
puVar8 = (undefined4 *)0x0;
iVar5 = 0;
do {
if ((CBaseEntity *)puVar2[1] == (CBaseEntity *)0x0) {
if (puVar8 == (undefined4 *)0x0) {
puVar8 = puVar2;
}
}
else if (param_1 == (CBaseEntity *)puVar2[1]) {
puVar8 = (undefined4 *)(g_Collisions + iVar5 * 0x10 + 0xc);
goto LAB_0077cbb7;
}
iVar5 = iVar5 + 1;
puVar2 = puVar2 + 4;
} while (iVar5 != 4);
puVar7 = &stack0xfffffed4;
if (puVar8 != (undefined4 *)0x0) {
LAB_0077cbb7:
local_c8 = 0;
local_c4 = 1.0;
local_c0 = 100;
local_bc = 100;
local_b8 = 100;
local_b4 = 0x4b;
local_a8 = 0;
local_b0 = 0;
local_ac = 0;
local_28 = 0;
local_24 = 0;
cVar1 = CBaseEntity::GetParametersForSound
(param_3,param_4,(CSoundParameters *)&local_c8,(char *)0x0);
iVar5 = local_b4;
puVar7 = &stack0xfffffed4;
if (cVar1 != '\0') {
if (puVar8[1] == 0) {
puVar7 = &stack0xfffffed4;
if (param_5 * local_c4 <= 0.1) goto LAB_0077ccf0;
puVar8[1] = param_1;
(**(code **)(*(int *)param_1 + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_e8);
local_e8[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0077cd99 to 0077cd9d has its CatchHandler @ 0077ced5 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_e8,local_f4);
local_e8[0] = &PTR__CPASAttenuationFilter_00c08ec8;
local_10c = 4.0;
if (0x32 < iVar5) {
local_10c = 20.0 / (float)(iVar5 + -0x32);
}
/* try { // try from 0077cdf1 to 0077ce19 has its CatchHandler @ 0077cf03 */
(**(code **)(*(int *)param_1 + 0x28c))();
puVar6 = &stack0xfffffecc;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_e8,local_f4,local_10c);
/* try { // try from 0077ce1a to 0077ceb0 has its CatchHandler @ 0077cee7 */
piVar3 = (int *)CSoundEnvelopeController::GetController();
uVar4 = (**(code **)(*piVar3 + 0x24))();
*puVar8 = uVar4;
piVar3 = (int *)CSoundEnvelopeController::GetController();
(**(code **)(*piVar3 + 8))();
local_e8[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_e8);
}
else {
piVar3 = (int *)CSoundEnvelopeController::GetController();
(**(code **)(*piVar3 + 0x34))();
piVar3 = (int *)CSoundEnvelopeController::GetController();
(**(code **)(*piVar3 + 0x30))();
}
iVar5 = gpGlobals;
puVar8[2] = *(undefined4 *)(gpGlobals + 0xc);
puVar8[3] = *(undefined4 *)(iVar5 + 0xc);
puVar7 = puVar6;
}
}
}
}
LAB_0077ccf0:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined1 **)(puVar7 + -4) = &LAB_0077ced5;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.