CBaseEntity::GetParametersForSound
0x004b2af0 · 81 bytes · __cdecl
_ZN11CBaseEntity21GetParametersForSoundEPKcRsR16CSoundParametersS1_
Decompiled
undefined (4 params)
/* CBaseEntity::GetParametersForSound(char const*, short&, CSoundParameters&, char const*) */
void CBaseEntity::GetParametersForSound
(char *param_1,short *param_2,CSoundParameters *param_3,char *param_4)
{
undefined4 uVar1;
uVar1 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,param_4);
(**(code **)(*soundemitterbase + 0xa4))(soundemitterbase,param_1,param_2,param_3,uVar1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.