CCollisionEvent::LevelShutdown
0x0077c750 · 51 bytes · __thiscall
_ZN15CCollisionEvent13LevelShutdownEv
Decompiled
undefined (1 param)
/* CCollisionEvent::LevelShutdown() */
void __thiscall CCollisionEvent::LevelShutdown(CCollisionEvent *this)
{
friction_t *pfVar1;
pfVar1 = (friction_t *)(this + 0xc);
do {
if (*(int *)pfVar1 != 0) {
ShutdownFriction(this,pfVar1);
}
pfVar1 = pfVar1 + 0x10;
} while (pfVar1 != (friction_t *)(this + 0x4c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.