CCollisionEvent::ShutdownFriction
0x0077afa0 · 48 bytes · __thiscall
_ZN15CCollisionEvent16ShutdownFrictionER10friction_t
Decompiled
undefined (2 params)
/* CCollisionEvent::ShutdownFriction(friction_t&) */
void __thiscall CCollisionEvent::ShutdownFriction(CCollisionEvent *this,friction_t *param_1)
{
int *piVar1;
piVar1 = (int *)CSoundEnvelopeController::GetController();
(**(code **)(*piVar1 + 0x2c))(piVar1,*(undefined4 *)param_1);
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.