PathFollower::AdjustSpeed
0x00762be0 · 309 bytes · __thiscall
_ZN12PathFollower11AdjustSpeedEP8INextBot
Decompiled
undefined (2 params)
/* PathFollower::AdjustSpeed(INextBot*) */
void __thiscall PathFollower::AdjustSpeed(PathFollower *this,INextBot *param_1)
{
code *UNRECOVERED_JUMPTABLE_00;
char cVar1;
int *piVar2;
undefined4 uVar3;
piVar2 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
if ((*(int *)(this + 0x4758) == 0) || (*(int *)(*(int *)(this + 0x4758) + 0x18) != 3)) {
cVar1 = (**(code **)(*piVar2 + 0xf8))(piVar2);
if (cVar1 != '\0') {
UNRECOVERED_JUMPTABLE_00 = *(code **)(*(int *)this + 0x2c);
uVar3 = (**(code **)(*(int *)param_1 + 0xd4))(param_1);
(*UNRECOVERED_JUMPTABLE_00)(this,uVar3,0,0);
(**(code **)(*(int *)this + 0x40))(this);
UNRECOVERED_JUMPTABLE_00 = *(code **)(*piVar2 + 0xe8);
(**(code **)(*piVar2 + 0x13c))(piVar2);
(**(code **)(*piVar2 + 0x140))(piVar2);
(**(code **)(*piVar2 + 0x13c))(piVar2);
/* WARNING: Could not recover jumptable at 0x00762d1c. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE_00)();
return;
}
}
UNRECOVERED_JUMPTABLE_00 = *(code **)(*piVar2 + 0xe8);
(**(code **)(*piVar2 + 0x13c))(piVar2);
/* WARNING: Could not recover jumptable at 0x00762c45. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE_00)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.