CC_DisplayStuckDump
0x00757e90 · 75 bytes · __cdecl
_Z19CC_DisplayStuckDumpRK8CCommand
Decompiled
undefined (1 param)
/* CC_DisplayStuckDump(CCommand const&) */
void CC_DisplayStuckDump(CCommand *param_1)
{
undefined1 *puVar1;
if (*(int *)param_1 != 2) {
if (*(int *)param_1 < 1) {
puVar1 = &DAT_00d539c2;
}
else {
puVar1 = *(undefined1 **)(param_1 + 0x408);
}
Msg("Usage: %s <stuck filename>\n",puVar1);
return;
}
_V_strcpy(&s_stuckDumpFilename,*(char **)(param_1 + 0x40c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.