CC_DisplayStuckDumpAutocomplete
0x00757d90 · 230 bytes · __cdecl
_Z31CC_DisplayStuckDumpAutocompletePKcPA64_c
Decompiled
undefined (2 params)
/* CC_DisplayStuckDumpAutocomplete(char const*, char (*) [64]) */
int CC_DisplayStuckDumpAutocomplete(char *param_1,char *param_2)
{
int iVar1;
int iVar2;
char *pcVar3;
int iVar4;
int iVar5;
int iVar6;
int in_GS_OFFSET;
undefined4 local_44;
char local_40 [32];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = _V_strlen("nb_stuck_dump_display ");
iVar2 = _V_strlen(param_1 + iVar1);
_V_strcpy(local_40,"logs/*.stuck");
pcVar3 = (char *)(**(code **)(*g_pFullFileSystem + 0x70))(g_pFullFileSystem,local_40,&local_44);
iVar6 = 0;
do {
iVar5 = iVar6;
if (pcVar3 == (char *)0x0) break;
iVar4 = V_strnicmp(pcVar3,param_1 + iVar1,iVar2);
if (iVar4 == 0) {
iVar5 = iVar6 + 1;
V_snprintf(param_2 + iVar6 * 0x40,0x40,"nb_stuck_dump_display logs/%s",pcVar3);
}
pcVar3 = (char *)(**(code **)(*g_pFullFileSystem + 0x74))(g_pFullFileSystem,local_44);
iVar6 = iVar5;
} while (iVar5 < 0x40);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.