INextBot::IsRangeGreaterThan
0x00753b20 · 123 bytes · __thiscall
_ZNK8INextBot18IsRangeGreaterThanEP11CBaseEntityf
Decompiled
undefined (3 params)
/* INextBot::IsRangeGreaterThan(CBaseEntity*, float) const */
bool __thiscall INextBot::IsRangeGreaterThan(INextBot *this,CBaseEntity *param_1,float param_2)
{
int iVar1;
Vector *pVVar2;
longdouble extraout_ST0;
Vector local_28 [24];
iVar1 = (**(code **)(*(int *)this + 0xb4))(this);
if ((iVar1 != 0) && (param_1 != (CBaseEntity *)0x0)) {
pVVar2 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
CCollisionProperty::CalcNearestPoint((CCollisionProperty *)(iVar1 + 0x194),pVVar2,local_28);
CCollisionProperty::CalcDistanceFromPoint((CCollisionProperty *)(param_1 + 0x194),local_28);
return param_2 < (float)extraout_ST0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.