CNetPropManager::SearchSendTable
0x0074aae0 · 895 bytes · __thiscall
_ZNK15CNetPropManager15SearchSendTableEP9SendTablePKc
Decompiled
undefined (3 params)
/* CNetPropManager::SearchSendTable(SendTable*, char const*) const */
int __thiscall
CNetPropManager::SearchSendTable(CNetPropManager *this,SendTable *param_1,char *param_2)
{
int *piVar1;
int *piVar2;
int *piVar3;
int *piVar4;
int *piVar5;
int *piVar6;
int *piVar7;
int *piVar8;
int iVar9;
int iVar10;
int iVar11;
int local_44;
int local_40;
int local_3c;
int local_38;
int local_34;
int local_30;
int local_28;
int local_20;
local_30 = 0;
if (0 < *(int *)(param_1 + 4)) {
do {
iVar11 = local_30 * 0x54 + *(int *)param_1;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar1 = *(int **)(iVar11 + 0x48);
if ((piVar1 != (int *)0x0) && (0 < piVar1[1])) {
local_34 = 0;
do {
iVar11 = local_34 * 0x54 + *piVar1;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar2 = *(int **)(iVar11 + 0x48);
if ((piVar2 != (int *)0x0) && (0 < piVar2[1])) {
local_38 = 0;
do {
iVar11 = local_38 * 0x54 + *piVar2;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar3 = *(int **)(iVar11 + 0x48);
if ((piVar3 != (int *)0x0) && (0 < piVar3[1])) {
local_3c = 0;
do {
iVar11 = local_3c * 0x54 + *piVar3;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar4 = *(int **)(iVar11 + 0x48);
if ((piVar4 != (int *)0x0) && (0 < piVar4[1])) {
local_40 = 0;
do {
iVar11 = local_40 * 0x54 + *piVar4;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar5 = *(int **)(iVar11 + 0x48);
if ((piVar5 != (int *)0x0) && (0 < piVar5[1])) {
local_44 = 0;
do {
iVar11 = local_44 * 0x54 + *piVar5;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0)) {
return iVar11;
}
piVar6 = *(int **)(iVar11 + 0x48);
if ((piVar6 != (int *)0x0) && (0 < piVar6[1])) {
local_28 = 0;
do {
iVar11 = local_28 * 0x54 + *piVar6;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2), iVar9 == 0))
{
return iVar11;
}
piVar7 = *(int **)(iVar11 + 0x48);
if ((piVar7 != (int *)0x0) && (0 < piVar7[1])) {
local_20 = 0;
do {
iVar11 = local_20 * 0x54 + *piVar7;
if ((*(char **)(iVar11 + 0x30) != (char *)0x0) &&
(iVar9 = _V_strcmp(*(char **)(iVar11 + 0x30),param_2),
iVar9 == 0)) {
return iVar11;
}
piVar8 = *(int **)(iVar11 + 0x48);
if ((piVar8 != (int *)0x0) && (0 < piVar8[1])) {
iVar11 = 0;
do {
iVar9 = iVar11 * 0x54 + *piVar8;
if ((*(char **)(iVar9 + 0x30) != (char *)0x0) &&
(iVar10 = _V_strcmp(*(char **)(iVar9 + 0x30),param_2),
iVar10 == 0)) {
return iVar9;
}
if ((*(SendTable **)(iVar9 + 0x48) != (SendTable *)0x0) &&
(iVar9 = SearchSendTable(this,*(SendTable **)(iVar9 + 0x48)
,param_2), iVar9 != 0)) {
return iVar9;
}
iVar11 = iVar11 + 1;
} while (iVar11 < piVar8[1]);
}
local_20 = local_20 + 1;
} while (local_20 < piVar7[1]);
}
local_28 = local_28 + 1;
} while (local_28 < piVar6[1]);
}
local_44 = local_44 + 1;
} while (local_44 < piVar5[1]);
}
local_40 = local_40 + 1;
} while (local_40 < piVar4[1]);
}
local_3c = local_3c + 1;
} while (local_3c < piVar3[1]);
}
local_38 = local_38 + 1;
} while (local_38 < piVar2[1]);
}
local_34 = local_34 + 1;
} while (local_34 < piVar1[1]);
}
local_30 = local_30 + 1;
} while (local_30 < *(int *)(param_1 + 4));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.