NavMeshMergeAutocomplete
0x007364d0 · 364 bytes · __cdecl
_Z24NavMeshMergeAutocompletePKcPA64_c
Decompiled
undefined (2 params)
/* NavMeshMergeAutocomplete(char const*, char (*) [64]) */
int NavMeshMergeAutocomplete(char *param_1,char *param_2)
{
int iVar1;
int iVar2;
char *pcVar3;
int iVar4;
int in_GS_OFFSET;
int local_130;
undefined4 local_128;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = _V_strlen("nav_merge_mesh");
iVar2 = _V_strlen(param_1 + iVar1 + 1);
pcVar3 = (char *)(**(code **)(*filesystem + 0x80))
(filesystem,"maps/*_selected_*.txt",&DAT_00c146f4,&local_128);
local_130 = 0;
if (pcVar3 != (char *)0x0) {
do {
V_FileBase(pcVar3,local_124,0x104);
iVar4 = V_strnicmp(local_124,param_1 + iVar1 + 1,iVar2);
if (iVar4 == 0) {
iVar4 = V_stristr(local_124,"_selected_");
if (iVar4 != 0) {
iVar4 = local_130 + 1;
V_snprintf(param_2 + local_130 * 0x40,0x40,"%s %s","nav_merge_mesh",local_124);
local_130 = iVar4;
if (iVar4 == 0x40) {
local_130 = 0x40;
goto LAB_00736627;
}
}
}
pcVar3 = (char *)(**(code **)(*filesystem + 0x74))(filesystem,local_128);
} while (pcVar3 != (char *)0x0);
}
(**(code **)(*filesystem + 0x7c))(filesystem,local_128);
LAB_00736627:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return local_130;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.