CNavLadder::ScriptGetTopOrigin
0x00735af0 · 30 bytes · __cdecl
_ZNK10CNavLadder18ScriptGetTopOriginEv
Decompiled
undefined (0 params)
/* CNavLadder::ScriptGetTopOrigin() const */
void CNavLadder::ScriptGetTopOrigin(void)
{
undefined4 uVar1;
undefined4 *in_stack_00000004;
int in_stack_00000008;
*in_stack_00000004 = *(undefined4 *)(in_stack_00000008 + 4);
uVar1 = *(undefined4 *)(in_stack_00000008 + 0xc);
in_stack_00000004[1] = *(undefined4 *)(in_stack_00000008 + 8);
in_stack_00000004[2] = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.