CNavLadder::SetDir
0x00732a10 · 709 bytes · __thiscall
_ZN10CNavLadder6SetDirE10NavDirType
Decompiled
undefined (2 params)
/* CNavLadder::SetDir(NavDirType) */
void __thiscall CNavLadder::SetDir(CNavLadder *this,int param_2)
{
int iVar1;
float fVar2;
float fVar3;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [12];
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
float local_44;
byte local_3d;
short local_30;
local_cc = 0.0;
*(int *)(this + 0x3c) = param_2;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0x44) = 0;
*(undefined4 *)(this + 0x48) = 0;
if (param_2 == 1) {
*(undefined4 *)(this + 0x40) = 0x3f800000;
local_cc = 5.0;
fVar2 = 32.0;
fVar3 = 0.0;
local_c8 = 0.0;
}
else {
fVar2 = local_cc;
fVar3 = local_cc;
local_c8 = local_cc;
if (param_2 < 2) {
if (param_2 == 0) {
*(undefined4 *)(this + 0x44) = 0xbf800000;
local_cc = 0.0;
fVar2 = 0.0;
fVar3 = -32.0;
local_c8 = -5.0;
}
}
else if (param_2 == 2) {
*(undefined4 *)(this + 0x44) = 0x3f800000;
local_cc = 0.0;
fVar2 = 0.0;
fVar3 = 32.0;
local_c8 = 5.0;
}
else if (param_2 == 3) {
local_cc = -5.0;
*(undefined4 *)(this + 0x40) = 0xbf800000;
fVar2 = -32.0;
fVar3 = 0.0;
local_c8 = 0.0;
}
}
local_88 = 1;
local_b4 = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_c4 = (*(float *)(this + 0x18) + *(float *)(this + 0xc)) * 0.5;
local_cc = (*(float *)(this + 0x10) + *(float *)(this + 4)) * 0.5 + local_cc;
local_c8 = (*(float *)(this + 0x14) + *(float *)(this + 8)) * 0.5 + local_c8;
local_bc = (local_cc - fVar2) - local_cc;
local_b8 = (local_c8 - fVar3) - local_c8;
local_87 = local_bc * local_bc + local_b8 * local_b8 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((local_44 != 1.0) &&
((iVar1 = (**(code **)(*physprops + 0x18))(physprops,(int)local_30),
*(char *)(iVar1 + 0x4e) != '\0' || ((local_3d & 0x20) != 0)))) {
*(undefined4 *)(this + 0x40) = local_58;
*(undefined4 *)(this + 0x44) = local_54;
*(undefined4 *)(this + 0x48) = local_50;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.