L L4D2node

CNavLadder::SetDir

0x00732a10 · 709 bytes · __thiscall

_ZN10CNavLadder6SetDirE10NavDirType

Decompiled

undefined (2 params)

/* CNavLadder::SetDir(NavDirType) */

void __thiscall CNavLadder::SetDir(CNavLadder *this,int param_2)

{
  int iVar1;
  float fVar2;
  float fVar3;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [12];
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  float local_44;
  byte local_3d;
  short local_30;
  
  local_cc = 0.0;
  *(int *)(this + 0x3c) = param_2;
  *(undefined4 *)(this + 0x40) = 0;
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x48) = 0;
  if (param_2 == 1) {
    *(undefined4 *)(this + 0x40) = 0x3f800000;
    local_cc = 5.0;
    fVar2 = 32.0;
    fVar3 = 0.0;
    local_c8 = 0.0;
  }
  else {
    fVar2 = local_cc;
    fVar3 = local_cc;
    local_c8 = local_cc;
    if (param_2 < 2) {
      if (param_2 == 0) {
        *(undefined4 *)(this + 0x44) = 0xbf800000;
        local_cc = 0.0;
        fVar2 = 0.0;
        fVar3 = -32.0;
        local_c8 = -5.0;
      }
    }
    else if (param_2 == 2) {
      *(undefined4 *)(this + 0x44) = 0x3f800000;
      local_cc = 0.0;
      fVar2 = 0.0;
      fVar3 = 32.0;
      local_c8 = 5.0;
    }
    else if (param_2 == 3) {
      local_cc = -5.0;
      *(undefined4 *)(this + 0x40) = 0xbf800000;
      fVar2 = -32.0;
      fVar3 = 0.0;
      local_c8 = 0.0;
    }
  }
  local_88 = 1;
  local_b4 = 0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_8c = 0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_c4 = (*(float *)(this + 0x18) + *(float *)(this + 0xc)) * 0.5;
  local_cc = (*(float *)(this + 0x10) + *(float *)(this + 4)) * 0.5 + local_cc;
  local_c8 = (*(float *)(this + 0x14) + *(float *)(this + 8)) * 0.5 + local_c8;
  local_bc = (local_cc - fVar2) - local_cc;
  local_b8 = (local_c8 - fVar3) - local_c8;
  local_87 = local_bc * local_bc + local_b8 * local_b8 != 0.0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  if ((local_44 != 1.0) &&
     ((iVar1 = (**(code **)(*physprops + 0x18))(physprops,(int)local_30),
      *(char *)(iVar1 + 0x4e) != '\0' || ((local_3d & 0x20) != 0)))) {
    *(undefined4 *)(this + 0x40) = local_58;
    *(undefined4 *)(this + 0x44) = local_54;
    *(undefined4 *)(this + 0x48) = local_50;
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)