L L4D2node

CNavLadder::GetPosAtHeight

0x00732070 · 186 bytes · __cdecl

_ZNK10CNavLadder14GetPosAtHeightEf

Decompiled

undefined (1 param)

/* CNavLadder::GetPosAtHeight(float) const */

void CNavLadder::GetPosAtHeight(float param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  undefined4 uVar5;
  float fVar6;
  float fVar7;
  int in_stack_00000008;
  float in_stack_0000000c;
  
  fVar1 = *(float *)(in_stack_00000008 + 0x18);
  if (in_stack_0000000c < fVar1) {
    *(undefined4 *)param_1 = *(undefined4 *)(in_stack_00000008 + 0x10);
    uVar5 = *(undefined4 *)(in_stack_00000008 + 0x18);
    *(undefined4 *)((int)param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 0x14);
    *(undefined4 *)((int)param_1 + 8) = uVar5;
    return;
  }
  fVar2 = *(float *)(in_stack_00000008 + 0xc);
  if ((in_stack_0000000c <= fVar2) && (fVar1 != fVar2)) {
    fVar3 = *(float *)(in_stack_00000008 + 0x10);
    fVar4 = *(float *)(in_stack_00000008 + 4);
    fVar6 = (in_stack_0000000c - fVar1) / (fVar2 - fVar1);
    fVar7 = 1.0 - fVar6;
    *(float *)((int)param_1 + 4) =
         *(float *)(in_stack_00000008 + 0x14) * fVar7 + *(float *)(in_stack_00000008 + 8) * fVar6;
    *(float *)param_1 = fVar3 * fVar7 + fVar4 * fVar6;
    *(float *)((int)param_1 + 8) = fVar1 * fVar7 + fVar6 * fVar2;
    return;
  }
  *(undefined4 *)param_1 = *(undefined4 *)(in_stack_00000008 + 4);
  uVar5 = *(undefined4 *)(in_stack_00000008 + 0xc);
  *(undefined4 *)((int)param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 8);
  *(undefined4 *)((int)param_1 + 8) = uVar5;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)