CNavArea::UpdateOnOpenList
0x006fed70 · 103 bytes · __thiscall
_ZN8CNavArea16UpdateOnOpenListEv
Decompiled
undefined (1 param)
/* CNavArea::UpdateOnOpenList() */
void __thiscall CNavArea::UpdateOnOpenList(CNavArea *this)
{
int iVar1;
int iVar2;
int iVar3;
CNavArea *pCVar4;
CNavArea *pCVar5;
do {
pCVar4 = m_openListTail;
iVar3 = *(int *)(this + 0x4c);
pCVar5 = m_openList;
if (iVar3 == 0) {
m_openListTail = pCVar4;
return;
}
while( true ) {
if (*(float *)(iVar3 + 0x40) < *(float *)(this + 0x40) ||
*(float *)(iVar3 + 0x40) == *(float *)(this + 0x40)) {
m_openListTail = pCVar4;
m_openList = pCVar5;
return;
}
iVar1 = *(int *)(iVar3 + 0x4c);
iVar2 = *(int *)(this + 0x48);
*(int *)(this + 0x48) = iVar3;
*(int *)(this + 0x4c) = iVar1;
*(CNavArea **)(iVar3 + 0x4c) = this;
*(int *)(iVar3 + 0x48) = iVar2;
m_openList = this;
if (iVar1 != 0) {
*(CNavArea **)(iVar1 + 0x48) = this;
m_openList = pCVar5;
}
m_openListTail = this;
if (iVar2 == 0) break;
*(int *)(iVar2 + 0x4c) = iVar3;
iVar3 = *(int *)(this + 0x4c);
pCVar5 = m_openList;
if (iVar3 == 0) {
m_openListTail = pCVar4;
return;
}
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.