FixupAngles
0x006f7a70 · 212 bytes · __cdecl
_Z11FixupAnglesR6QAngle
Decompiled
undefined (1 param)
/* FixupAngles(QAngle&) */
void FixupAngles(QAngle *param_1)
{
float fVar1;
for (fVar1 = *(float *)param_1; fVar1 < 0.0; fVar1 = fVar1 + 360.0) {
}
for (; 360.0 < fVar1; fVar1 = fVar1 - 360.0) {
}
*(float *)param_1 = fVar1;
for (fVar1 = *(float *)(param_1 + 4); fVar1 < 0.0; fVar1 = fVar1 + 360.0) {
}
for (; 360.0 < fVar1; fVar1 = fVar1 - 360.0) {
}
*(float *)(param_1 + 4) = fVar1;
for (fVar1 = *(float *)(param_1 + 8); fVar1 < 0.0; fVar1 = fVar1 + 360.0) {
}
for (; 360.0 < fVar1; fVar1 = fVar1 - 360.0) {
}
*(float *)(param_1 + 8) = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.